Shuttle Teleport User Manual

Product: Shuttle Teleport v1.1
by The Omega Concern
Scripter: April Heaney
Support Address: This email address is being protected from spambots. You need JavaScript enabled to view it.
Product Revision Date: 2008-07-09
Manual Revision Date: 2008-07-09

Thank you and congratulations on your purchase of The Omega Concern’s Shuttle Teleport. This system is designed for fast and convenient setup, and rapid, maintenance-free transportation. Please read this card before using your new teleports.

The Omega Concern is dedicated to producing quality work at affordable prices, and we support everything we sell. April Heaney is the Scripter and your Technical Contact for this product, and can assist you with any problems with your teleports. All of our products are designed with the balance of impact on sim performance and ease of use in mind. If you find one of our products to be causing lag, behaving in unexpected ways, or otherwise being a pest, we need to know so we can correct it. Also if you find the user interface to be confusing or otherwise difficult to use, please let us know.

There is a technical support passphrase somewhere in this notecard, which you must use when first contacting your Technical Contact about this product. We just do this to make sure you've read the instructions so that we can assist people with truly vexing problems not already answered within.

You are eligible for all upgrades on this version, right up until version 2.0. Also, your feedback is valued! If there's something you love, hate, or just think would be better if it were just a little different, we want to know. Your input directly influences the course of development and future features of Omega products. Your support passphrase is "Young and Crippen."

Basic Concepts Of Operation

The Shuttle Teleport is a device meant to provide single-click transportation within a building or anywhere in a region, or two-click transportation between regions via the world map popup. When used within the same region, the Shuttle is set to be sat on with a single left-click. When a user clicks, they are taken to the Shuttle’s destination and dropped off. The Shuttle itself returns to its original position to be used again. Multiple Shuttles can be arranged together into various configurations, such as on a map, or as an elevator keypad, or any other configuration where clicking and being taken to a location is an intuitive interface.

Teleporter Setup

The Shuttle Teleport features three modes of operation:

Regional Vector Mode:
In this mode, the teleport is instructed to a vector position within the same region by setting the description field of the Shuttle prim. It’s important to remember to add the "at" (@) sign before the vector or the Shuttle will treat this vector as if it were a local destination, which is explained below. (The vector can also be automatically set via the "Set Dest." option on the teleport menu, which is also explained below.) You must reset the teleport via the menu after this is set.

Regional Vector Mode and Inter-Region Mode using Landmarks:
The Shuttle can and will read landmarks which are dragged into it, as will read the landmark data and set itself for that destination. If there is another landmark inside the Shuttle, the old one will be deleted and the new one’s data will be used. The landmark may be within the same region, or to anywhere in Second Life. The Shuttle will distinguish between the two and reset its mode accordingly.

The Shuttle can actually be set for inter-region mode via a vector in the description field, but that’s only recommended for masochists. The easiest way to set the Shuttle for inter-region transport is to drag a landmark onto it.

An important point:
For one-click teleporting to work, the Shuttle object must have its left-click behavior set to "Sit on object" in the General tab. For destinations outside of the region, the object should be set to "Touch/grab (default)." Also, if the object is shift-dragged to create a copy, the copy will not inherit the "Sit on object" property but will have the default left-click setting and must be set to "Sit on object" manually.

Local Vector Mode:
In this mode, the teleport’s destination is set again by the description field, but there is no leading at (@) sign. What makes this mode different from the regional vector mode is that the vector is read to be relative from the Shuttle itself, also taking into account rotation. Therefore, a three axis vector such as can be read as 10 meters forward, 15 meters to the left and 20 meters up. The front face of the Shuttle is the face with orange lettering. What makes this mode useful at all? If you have a structure in which you wish to use a teleporter, but may be in a different location or rotation from time to time, using a Shuttle in local vector mode will allow you to not worry about the teleporters needing to be reconfigured every time. You must reset the teleport via the menu after this is first set.

Settings Menu

Access to the settings menu can be achieved by being the owner of the teleport and clicking it. If the teleport has been set to an inter-region destination and clicking it causes the world map to pop up, you must click and hold until you see the blue dropdown at which time you will be able to exercise these fantastic options:

  • Set Dest.: Will set the Shuttle’s destination to its current location. You can then take or move the Shuttle to another location from which it will transport users back to the set location.
  • Reset: Resets the teleport, forcing a read of the description field or re-reading of inventory contents for landmarks.
  • Public: Allows all avatars to use this Shuttle to go to the set destination.
  • Group Only: Only members of the same group to which the Shuttle is set (not deeded) can use this Shuttle.
  • Owner Only: Only the owner may use this Shuttle.
  • Text Off/Text On: This will turn on or off the hovertext which appears over the Shuttle. The color of this text is the same as the teleport prim itself.


The Shuttle is created to be easily integrated into other builds and as such is able to be copied and the prim may be modified in any way, or the "~Shuttle Teleport" script can be placed inside of any other object. Do be aware that the Shuttle will alter the object name and description when the destination is set. You may reset the name after setting, but be careful with the description as that is where the vector is stored and re-read from in the event of a reset.

This is the end of this manual. Enjoy your new teleports, and again, The Omega Concern appreciates your business.


Jessica's Shuttle Teleport Quick Start Guide:

Heya. This is my little quick start guide to setting up your Shuttle Teleport. You have just unpacked your Shuttle Teleport, and are ready to begin.

Step One: Go to the DESTINATION you want the shuttle to GO.
Step Two: Go to the World Menu at the Top of your Screen, and select 'Create Landmark Here' (it's the fifth option down.) It is suggested that you rename the Landmark you just created to refer to the location.
Step Three: Go to the Point you want to shuttle FROM.
Step Four: Rez a Shuttle Teleport from Your Inventory.
Step Five: Right Click the Shuttle Teleport, and Select 'Edit' from the Pie Menu. Press 'More' on the Edit box, and select the 'Content' tab.
Step Six: Open your inventory and locate the Landmark we created in Step Two, and place it into the Contents of the Shuttle Teleport.
Step Seven: If the destination is within the same SIMULATOR, you will need to click on the 'GENERAL' Tab of the edit box, and look for the 'When Left-Clicked:" box near the bottom. You will need to use the drop down to change it to 'Sit on Object'. If the Destination is OUTSIDE the SIMULATOR, the description field will need to be 'When Left-Click: Touch/Grab (Default).
Step Eight: Use the Positioning Arrows to Adjust the Shuttle to where you desire it, close the edit box and you are ready to go.

For more advanced set ups, including Group Access, Customizing the Look, and Options, see your manual or message Jessica Lindsay with questions.