SIG 556 Assault Rifle with GL 5010 Manual

Product: SIG 556 Assault Rifle with GL 5010 v1.1.1
by The Omega Concern
Scripter, Modeler & Animator: April Heaney
Support Address: This email address is being protected from spambots. You need JavaScript enabled to view it.
Revision Date: 2010-04-23
Manual Revision Date: 2008-02-05

Thank you and congratulations on your purchase of the The Omega Concern's SIG 556 Assault Rifle. This rifle is designed to allow the user to use it in a combat or role-play setting, and is designed for seamless compatibility with the Omega Combat System, the premier combat simulation system in Second Life.

Please read this manual before using your new rifle.

You are eligible for all upgrades on this version, right up until version 2.0, which will be delivered automatically to you by the Omega Concern's update servers.

THERE IS A TECHNICAL SUPPORT PASSPHRASE SOMEWHERE IN THIS NOTECARD, WHICH YOU MUST USE WHEN FIRST CONTACTING YOUR TECHNICAL CONTACT ABOUT THIS PRODUCT. We just do this to make sure you've read the instructions so that we can assist people with truly vexing problems not already answered within.

This rifle can be abused and used to annoy and harass others. Don't do that. By purchasing and using it, you agree to use it with willing and consenting participants. No other application is intended or endorsed.

Equipping The Rifle

The rifle kit has three components which should be attached like so:

HUD SIG 556: By default, this Heads Up Display attaches to the center screen point, but it may be attached anywhere on the screen.

Slung SIG 556: By default, attaches to your spine attachment point and appears on your back. May be moved to any other point you wish, but keep in mind the sling and unsling animations expect it to be somewhere on your back.

SIG 556: This attaches to your right hand attachment point, and may only be attached there because the animations work with the assumption that it is there.

Yes, you wear all three parts, which may be done easily by right-clicking the SIG 556 folder in your inventory and selecting "Add to Outfit." Alternatively, "Replace Outfit" will work, but bear in mind you will only be wearing the 556 after that operation.


The rifle is primarily controlled from the HUD. The HUD will attach to the bottom left of your screen. It may be attached to any point on your screen, and when the frame is clicked, will expand or collapse to display options or get out of your way. The HUD will recall where you moved it in both the maximized and minimized positions. This allows for some flexibility in how and where the HUD display appears.

Your support passphrase is "Lead for Lunch."

The HUD performs the following functions:

Sling/Unsling: This takes the rifle from its slung position on your back and places it into your hands.

Laser Designator: Selects the laser designator as the current weapon. It will be fired upon the next pull of the trigger (i.e. left mouse button while in mouselook.) Be very careful with this mode. After you designate a target (even if your own feet) you have a handful of seconds before artillery rounds will come streaking in out of the sky all around the target. There is a bit of spread, so anything within about 30 meters of your target is likely to get hit. The default artillery rounds that come in will push objects such as vehicles (in push-enabled areas) and will strike avatars and typically blast them out of the sim, even in no-push areas.

Bullet Velocity: Allows you to choose the velocity of the bullets. As a general rule, if you are firing at close targets, a lower velocity will work better than a high one.

Firing Mode: Selects semi-automatic, three-round burst and full auto fire modes.

Magazine Remaining: Graphic representation of how many bullets are left in the magazine. The 556 has a 30 round magazine, after which it needs to be reloaded.

Ammo Selector: If this button is not red, clicking it will put the 556 into rifle mode, where it will fire bullets. If this is already the mode the 556 is in, clicking it will bring up the ammunition menu where you can pick the ammo you wish to fire.

Grenade Velocity: Similar to bullet velocity, but generally lower. Higher velocities are better for longer ranges, and lower velocities are good for ballistic shots to get over and behind obstacles such as hills or buildings.

Grenade Selector: If this button is not red, clicking it will put the 556 into grenade launcher mode, where it will fire 40mm grenades from the GL 5010 launcher. If this is already the mode the 556 is in, clicking it will bring up the grenade menu where you can pick the grenades you wish to fire.

Prone Toggle: While the rifle is unslung and in your hands, this toggles your pose between standing and prone. If your prone position buries you in the ground, or makes you float above it, see the "Animation Menu" below.

In OCS mode, prone can also be toggled with the "C" or Page Down key. The "E" or Page Up key will also bring you back to a standing position from prone. While in OCS mode, you will find your movement while prone to be limited, with a forward or backward tap of the direction keys only moving you a short way. This is intentional.

Options: This brings up the options menu, where you can choose to suppress shell and magazine ejection, and toggle the visibility of different components of the 556 such as the grenade launcher, scope, suppressor, and laser designator.

Animation Menu: The animation menu allows you to adjust your prone position height in case the magic formula the 556 uses to guess where you should be when prone doesn't quite work for you. To do this, follow these steps:

  1. Go prone on a flat area.
  2. Press "Prone +" or "Prone -" until you are happy with where your avatar appears.
  3. Stand up again. You're done.

The animation menu also allows you to stop or restart the shuffling of the holding poses, allowing you to hold your favorite pose, or resume the default operation which is to shuffle through the available standing poses.

Ammunition Types and Notes on Rifle and Grenade Modes

The 556 comes with a variety of ammunition types for the rifle and grenade launcher modes.

In OCS mode, the selection of ammunition is limited to a pre-selected list of OCS-compatible ammunition. This would include OCS bullets and grenades, smoke, and flares.


As a general rule, all bullets described as "physical" may be stopped by shields or deflected by interceptors. Push ammunition will work only in non-push-restricted areas.

  • OCS 556: OCS compatible bullet with a mean damage of 70 points.
  • OCS TRC 556: Same as above, but as a tracer.
  • DMG 556: Standard type physical combat damage bullet, effective only in damage-enabled combat areas.
  • DMG-TRC 556: Same as above, but as a tracer.
  • NP DMG: A non-physical shield-breaking bullet which delivers 100% damage to an avatar in damage-enabled combat areas.


In Real Life, HEDP stands for High Explosive, Dual Purpose. This description is used for ammunition that is meant to damage equipment and/or cause casualties.

In OCS mode, the 556 is given 8 grenades. You may choose these to be any type among your available options. Grenades are replenished 5 minutes after the last grenade is fired.

  • OCS M433 HEDP 5010: OCS compatible HEDP round. Carries moderate blast effect, and radiates shrapnel to approximately 30 meters.
  • OCS STUN: Stun grenade for OCS, rendering a player visually impaired for up to 12 seconds.
  • HEDP 5010: A grenade which will deliver 100% damage to avatars and a strong push to physical objects inside of a 10 meter radius of its point of detonation.
  • NP HEDP 5010: Same as above, but non-physical. For this grenade alone, the grenade velocity setting determines how far the grenade will go in a straight line (even through solid objects and shields) before detonating with the same effects as the HEDP 5010.
  • STUN 5010: A stun round which will trap and blind people inside of a 10 meter radius for about a minute.
  • CYG 5010: This creates a small black hole on impact. Be careful - this has a radius of effect of 36 meters, so aim long.
  • SMK 5010: Smoke grenade round, emitting smoke for about a minute after impact.
  • FLR 5010: Flare round which sends up a flare on impact that will light up an area and drift with the wind for about a minute.

Gestures and Chat Control

Included in the rifle kit is a set of gestures bound to F-keys. These gestures simply send the given command to the rifle on channel 24, so you don't have to click the buttons on the HUD itself. You DO need to keep the HUD on, however, as it is what parses the commands as they come in. Also, you may say commands directly on channel 24, for example typing "/24 unsling" would unsling the rifle, if it was slung at the time.

Do note that you may have other gestures using the same F-keys as the ones included in this package.  To locate and correct these conflicts, press control - G in your viewer and click on the"Key" column header to sort by key assignment. The F-keys are merely my suggested key bindings, feel free to reassign them to whatever works for you.

The following is a list of chat/gesture commands for the rifle:

  • sltog - Toggles slinging/unslinging of the rifle
  • sling - Slings the rifle
  • unsling - Unslings the rifle
  • prone - Go to a prone stance
  • stand - Go to a standing stance
  • gren - Switch to grenade launcher mode
  • rifle - Switch to rifle mode
  • laser - Switch to laser designator mode
  • semi - Select semiautomatic fire
  • burst - Select 3-round burst
  • auto - Select fully automatic fire
  • reload - Load a full magazine


Q: Will the SIG 556 work with my Roleplay Combat System?

A: They may. To date, we have not heard of any systems that the SIG 556 will not work with. However, The Omega Concern does not guarentee compatibility with any other system but OCS and the Second Life Damage model.

Q: What is OCS?

A: OCS stands for Omega Combat System. It is the official combat system of The Omega Concern and Fulda Gap. It represents thousands of hours of testing and design to bring you the most lethal and realistic combat model seen in Second Life to date.

Q: Why do I seem to miss with my SIG 556 in OCS?

A: OCS uses a realistic accuracy scale. Practice makes perfect, and as you progress in skill within the OCS system, you will become more and more accurate with your weapons. Remember: OCS levels are life long levels.

A Note About Animation Overriders (AOs)

Because of how Second Life handles animations, some AOs may interfere with the animations done by your OCS gear. AOs also frequently interfere with mouselook aiming, making a weapon appear to not shoot where one is aiming. It is suggested that you shut off any AOs while using OCS gear.

The End

In short, this rifle is meant to deliver devastating fun, and work as a strong statement of your excellent taste for wielding a quality Omega Concern product. The Omega Concern promises to support your 556 for the lifetime of the product, with free upgrades for all of version 1.x, and lifetime bug fixes.

Above all else, have fun. :)