FIM-92 Stinger User Manual

Product: FIM-92 Stinger v1.1
by The Omega Concern
Modeler, Scripter, etc: April Heaney
Support Address: This email address is being protected from spambots. You need JavaScript enabled to view it. This e-mail address is being protected from spambots. You need JavaScript enabled to view it
Product Revision Date: 2012-06-08
Manual Revision Date: 2012-06-08

Thank you and congratulations on your purchase of The Omega Concern’s FIM-92 Stinger surface to air missile system. Please read this manual before attempting to interfere with air traffic in your area.

The Omega Concern is dedicated to producing quality work at affordable prices, and we support everything we sell. April Heaney is the creator and your Technical Contact for this product, and can assist you with any problems with your product. All of our products are designed with the balance of impact on sim performance and ease of use in mind. If you find one of our products to be causing lag, behaving in unexpected ways, or otherwise being a pest, we need to know so we can correct it. Also if you find the user interface to be confusing or otherwise difficult to use, please let us know.

There is a technical support passphrase somewhere in this manual, which you must use when first contacting your Technical Contact about this product. We do this because other people (not you!) don't bother reading the manual which contains the answers to their questions, thus taking our time and attention away from thoughtful questions not answered in the manual, such as yours. As always, emailing the support address above is preferable to IMs and notecards, both of which often get lost in the shuffle when IMs get capped or April is offline for a couple of days.

You are eligible for all upgrades on this version, right up until version 2.0. Also, your feedback is valued! If there's something you love, hate, or just think would be better if it were just a little different, we want to know. Your input directly influences the course of development and future features of Omega products. Your support passphrase is "Come on down."

Important things to know

In order for this launcher to fire, three important criteria must be met:

  1. You must have on a functioning, up to date and active OCS HUD.
  2. You must have waited the minimum reload time of 90 seconds. Don't bother rezzing a new copy to try to get around this, these reload timers are kept on a server deep underground at TOC's headquarters in Antarctica.

Equipping the FIM-92 Stinger Launcher

From your inventory, right-click and 'wear' the FIM-92 Stinger. It will by default attach to your right hand.  Upon attachment, the FIM-92 Stinger enforces a 15-second wait before arming.

Reload Timer: This timer counts down until the weapon is armed, and will also display "RDY" when ready, or "OCS?" if it has not yet received OCS verification for the player.

Lock Indication Ring: When the missile has locked onto a target you are tracking, this ring will light red and you will hear a tone indicating that a lock has been achieved. (If you do not have "Show avatar in mouselook" checked in your viewer, you will not see this ring, but you will still hear the tone and be given a message indicating the target onto which you are locked.)


A launch against an enemy aircraft follows these steps:

  1. Equip and arm the launcher. The reload timer display will say "RDY"
  2. Locate your target. In mouselook, track the target by keeping it centered in your view. It takes 1-5 seconds for the Stinger to achieve a lock.
  3. Wait for the lock ring/lock tone, then press the left mouse button to fire. While you can launch the Stinger without a lock and allow it to seek a target on its own, it is much more likely to engage your intended target if it is locked. As of version 1.1, the target does not need to be OCS-enabled, but does need to be in the same region as the launcher to achieve a lock. For targets in adjacent regions, the Stinger can be fired without a lock and will seek an appropriate target on its own.
  4. There will be a short delay, and the missile will be shot forward, where the motor will ignite a safe distance from the launcher.
  5. Barring successful evasion by your target, the Stinger will home in and detonate on impact with the aircraft.

 

Many factors contribute to a successful engagement. Aircraft which are spouting flares like a fireworks display tend to have a better chance at 'distracting' the missile seeker than those which are not.  Aircraft in close proximity to the ground also have a higher chance of having the incoming missile lose lock than those which are clear and free of terrain.

While it may seem intuitive to shoot aircraft from behind, this tactic tends to be defeated by the fact that most countermeasures (i.e. flares) are ejected from the back of aircraft, placing them inconveniently between your missile and your target.

While tempting to utilize the Stinger for other roles against land-based targets, it really lacks the punch needed to take out heavy armor, and targets on the ground are generally difficult for the missile to maintain a lock on, and may result in uncontrolled ordinance flying through the theater, or ground impact close to friendly forces, possibly even the launcher.

As of version 1.1, the Stinger will deliver 100% damage in Linden Damage (LLCS) areas.

The End

In short, this surface to air missile system was created for the Omega Combat System primarily to give infantry a chance against TOC's recently released Apache Longbow, and other future air threats. The Omega Concern promises to support your FIM-92 Stinger for the lifetime of the product, with free upgrades for all of version 1.x, and lifetime bug fixes.

Above all else, have fun. :)