M67, XM84 and M18 Hand Grenades Manual

Products: M67, XM84 and M18 Hand Grenades v1.0 - v1.2
by The Omega Concern
Scripter, Modeler & Animator: April Heaney
Support Address: This email address is being protected from spambots. You need JavaScript enabled to view it.
Product Revision Date: 2009-06-03
Manual Revision Date: 2009-06-03

Thank you and congratulations on your purchase of the The Omega Concern's M67, XM84 and/or M18 Hand Grenades. These grenades are designed to work with the Omega Combat System, the premier combat simulation system in Second Life.

Please read this manual before using your new hand grenades.

Using the Grenades and Gestures

  • Each of the grenade clusters attach to either the left or right hip only. Each set has (R) or (L) in the name to indicate that they have been pre-set to attach to the left or right hip. This allows you to choose how you with to equip yourself. To attach, simply right-click on the desired set in your inventory and select "Wear."
  • You may need to adjust the placement of the grenades, typically editing them and moving along the Y (green) axis until they sit where you like them.
  • Each set comes with a pair of gestures, with a gesture bound to the F10 and F11 keys. The F10 key controls selection and throwing of the grenades on your left, and the F11 key those on your right. (For more advanced users, the set attached to the left is listening on channel 40 for 'grenade' and when attached to the right, listens on channel 41 for the same.)
  • When you press the F10 or F11 key, you will start the throw with the respective grenade. Pressing it again causes you to throw the grenade forward from you, and the longer you wait, the harder your throw will be, maximum throw being attained with a two-second hold. From mouselook, you can more accurately aim the grenade, as it will be thrown in the direction you are looking.
  • If you don't press the F-key you used to start the throw within 6 seconds, the throw will abort and you will not throw it.
  • The grenades will replenish themselves after 5 minutes of non-use.
  • Do note that you may have other gestures using the same F-keys as the ones included in this package.  To locate and correct these conflicts, press control - G in your viewer and click on the"Key" column header to sort by key assignment. The F-keys are merely my suggested key bindings, feel free to reassign them to whatever works for you.


The M67 is a fragmentation hand grenade with an effective radius of 5-15 meters.

As of version 1.0.2, these grenades can not be thrown when not in OCS mode. They must be used in conjunction with the OCS HUD.


The M18 is a smoke grenade used to hamper visibility in an area, and will emit smoke for approximately one minute.


The XM84 is a non-lethal "stun" grenade, having the effect of blinding and deafening a target for several seconds.

M67 grenade

From Wikipedia, the free encyclopedia

The M67 grenade is a fragmentation hand grenade used by the US armed forces and Canadian forces - where it is referred to as the C13. The M67 is a replacement for the M61 grenade used during Vietnam and the older MK2 "pineapple" grenade used since World War II.

The M67 can be thrown about 40 meters by the average soldier. It has a 3 to 5 second fuse that ignites explosives packed inside a round body. Shrapnel is provided by the grenade casing, and produces a casualty radius of 15 meters, with a fatality radius of 5 meters, though some fragments can disperse as far out as 230 meters. Its effectiveness is not just its blast radius, which measures approximately 45 feet, but shrapnel that embeds itself into objects and people up to 700 feet away from the blast.[1] Three steps must be taken to activate the grenade: the user first removes a "thumb clip" safety--many troops prefer to do this before initially stowing the grenade, so as to reduce the time necessary to deploy it. Second, the user places the "spoon" lever between his thumb and forefinger with a firm grip and pulls the pin. The grenade is not armed at this point and in fact the pin could be re-inserted to make a safe weapon. Upon throwing (or dropping, as the case may be), the safety lever (which is under spring tension but held in place by the pin) jettisons itself and simultaneously releases an internal plunger, which triggers the chemical fuse and detonates the weapon.


From Wikipedia, the free encyclopedia

The XM84 Stun Grenade is a non-fragmentation, non-lethal "Flash And Bang" stun grenade that is intended to provide a reliable, effective non-lethal means of neutralizing & disorienting enemy personnel.

The US Army Military Police Corps is involved in missions that require the use of a stun hand grenade (diversionary device) to confuse, disorient, or momentarily distract a potential threat. The device will be used to apply the minimum force necessary by tactical and non-tactical forces while performing missions of hostage rescue and capture of criminals, terrorists and other adversaries. The congressionally mandated Soldier Enhancement Program (SEP), of which one purpose is to enhance the survivability items used by the US Army soldier, is the initiative to provide this increased level of protection.