Product: Advanced Precision Rifle 308 v1.0
by The Omega Concern
Scripter, Modeler & Animator: April Heaney
Support Address: This email address is being protected from spambots. You need JavaScript enabled to view it.
Product Revision Date: 2009-06-05
Manual Revision Date: 2009-06-05

Thank you and congratulations on your purchase of The Omega Concern’s Advanced Precision Rifle 308. Please read this manual before shooting from the grassy knoll.

The Omega Concern is dedicated to producing quality work at affordable prices, and we support everything we sell. April Heaney is the creator and your Technical Contact for this product, and can assist you with any problems with your product. All of our products are designed with the balance of impact on sim performance and ease of use in mind. If you find one of our products to be causing lag, behaving in unexpected ways, or otherwise being a pest, we need to know so we can correct it. Also if you find the user interface to be confusing or otherwise difficult to use, please let us know.

If you are experiencing issues with the HUD not appearing to have all of the buttons it should, you can fix it by following the instructions in this article

There is a technical support passphrase somewhere in this manual, which you must use when first contacting your Technical Contact about this product. We do this because other people (not you!) don't bother reading the manual which contains the answers to their questions, thus taking our time and attention away from thoughtful questions not answered in the manual, such as yours. As always, emailing the support address above is preferable to IMs and notecards, both of which often get lost in the shuffle when IMs get capped or April is offline for a couple of days.

You are eligible for all upgrades on this version, right up until version 2.0. Also, your feedback is valued! If there's something you love, hate, or just think would be better if it were just a little different, we want to know. Your input directly influences the course of development and future features of Omega products. Your support passphrase is "Pew pew."

Important things to know

  • Some ammunition in this rifle can be used to harass or annoy others. Don't do that.

Equipping the APR 308

With the following components, from inventory simply right click and select "Wear" and they will attach as follows:

  • APR 308 1.0 (The important part) - Left hand
  • APR 308 HUD 1.0 - Screen bottom left
  • APR 308 (Slung) 1.0- Spine
  • APR Scope HUD 1.0 - Screen center
HUD or Chat Control

The APR 308 HUD is a three-sided HUD, used to control the functioning and appearance of the rifle.  The three faces can be independently positioned on your screen, and they will recall the previous position when that face is again recalled.  To save yourself from tearing your hair out, if you reposition the HUD, do not immediately detach it and reattach and then have a stroke because the HUD 'forgot' where it was attached.  For one, the HUD only remembers the position it was in when it is switched to another face.  Also, SL prefers that you interact a bit with a HUD object before detachment before it will generally 'remember' the screen position of said object.

The Main HUD face:

  • Option Menu: Presents the Options HUD Face (Described below)
  • Draw/Sling: Used to draw or sling the gun.
  • Ammunition Selector: Gives you a popup from which you may choose your ammunition type. (See also 'Ammunition Types and Effects' below)
  • Magazine Remaining/Reload: Shows number of rounds left in the current magazine.  Also, clicking this indicator will force a reload, giving you a fresh magazine in the gun.
  • Velocity: Allows you to choose the velocity at which bullets will be fired from the rifle. (Note: In OCS mode this number is set internally and cannot be changed.)

The Options HUD Face:

Clicking on the green or red hilighted components, or on the symbol for the magazine or bullet shell will toggle the associated function. Do note, if you disable the tri-rail the image enhancer will be removed also.

Clicking the main HUD face where it says "308" will cause the HUD to fold over and minimize itself.  Functions are the same as described on the main HUD face. Clicking the edge of the HUD in this state will maximize the HUD.

The APR 308 can be used for most functions without the HUD.  The channel for chat control is channel 5, for which you can thank Eata Kitty of Breach.   This means commands can be given in the form of "/5 command" such as "/5 draw".  Commands which are accepted on channel 5 are:

  • draw : Draws or slings the gun.
  • stand: Standing stance. In OCS mode, this is the least accurate position from which to shoot. Even higher level players with high accuracy will find it unacceptable for anything beyond a close-range shot.
  • kneel: Kneeling stance. In OCS mode, this is a moderately accurate position for shooting. However, the odds of missing moderately distant or far targets is quite high.
  • prone: Prone (lying) stance. This will produce the most accurate shots in OCS mode. It also makes you rather hard to see, which is a Good Thing.
  • vel+ : Increases bullet velocity. Increasing velocity above 192 m/s will cause it to 'wrap around' to 64 m/s.
  • vel- : Decreases bullet velocity. Decreasing velocity below 64 m/s will cause it to 'wrap around' to 192 m/s.
  • ammo : Brings up the ammunition menu.
  • reload : Reloads the gun with a fresh magazine.
Do note that you may have other gestures using the same F-keys as the ones included in this package.  To locate and correct these conflicts, press control - G in your viewer and click on the"Key" column header to sort by key assignment. The F-keys are merely my suggested key bindings, feel free to reassign them to whatever works for you.

The APR Scope HUD

The Scope HUD is an optional accessory to the APR 308 for use in OCS mode to help the shooter's probability of putting the first round on the intended target at any range.  It has been designed to assist the shooter in estimating range to the target and providing an overlay of impact points at range, taking into account angle to target, bullet drop and wind deflection. The controls for the Scope HUD are as follows:

  • Day/Night Mode: This changes the reticle color from black to green for contrast against light or dark backgrounds as needed.
  • Range Selector: The Scope HUD presents three projected impact points, separated by 50 meters in range.  These can be set from a minimum of 50 meters to a maximum of 350 meters.
  • Field of View (FOV) Mode: This allows the projected impact points and mil dots on the Scope HUD to scale correctly when the shooter is either at default zoom or zoomed in to 20.1 degrees. (This is explained below.)
The Scope HUD at FOV 60:

The Scope HUD will come into view when you go into mouselook. With no zoom applied, this is FOV 60, meaning your field of view is about 60 degrees. The red crosses are the impact points, in this example set to 50, 100 and 150 meters.  This is where the bullet will be at those ranges, taking into account angle, bullet drop and wind deflection.

The Scope HUD at FOV 20:

FOV 20 is reached from FOV 60 by pressing control-0 (that's zero) six (6) times.  A handy way to be sure is to enable the Advanced menu with control-alt-D, and under HUD Info, enable "FOV." You'll get some text in the lower right corner telling you what your current FOV is.

To reset your zoom, press control-9 once.

In mouselook, the Scope HUD will also give you information regarding its configuration should you need a reminder. The text to the left side means the following:

  • Z: Zoom level, in terms of your FOV. This will be 60 or 20.
  • V: Bullet velocity.
  • M: Minimum range. This is the range of the closest (highest) impact point marker.
  • X: Maximum range.  This is the range of the furthest (lowest) impact point marker.

Using the APR 308

The APR 308 is fired in mouselook. Simply go into mouselook, take aim and left-click to fire. It is advisable to shut off any animation overriders while using the rifle. It does have a suite of animations including walking and running so you won't look like a duck.

You cannot walk or run and be aiming at the same time. Nor can you walk or run while kneeling or prone. 

Ammunition Types and Effects

For clarity, the use of the letters 'NP' in ammunition types refers to 'Non-Physical' rounds. These rounds use an axis-weighted seeking algorithm to discern precisely at which target you were aiming, regardless of  the presence of closer, off-axis targets.  Non-physical rounds will pass through walls, shields, schools, great distances and non-target avatars to home in and deliver their payload on-target and on-time.  These rounds will traverse a sim in about 2 seconds and will travel approximately 30 sims before expiring if no target is found and engaged.

  • DMG 308: Your standard physical, Linden damage bullet. 100% damage on contact with an avatar.
  • DMG NP: A non-physical version of the round above, dealing 100% Linden damage.
  • DMG 308 TRC: Your standard physical, Linden damage bullet with tracer effect.
  • DRIVE Ammunition: DRIVE ammo types affect either avatars or physical objects, and will 'drive' them away, pursuing the target across sim lines and persisting in its attack for 60 seconds.  Once started, DRIVE cannot be recalled or otherwise halted.  It will work in push or no-push zones, requiring only scripts to be enabled and objects to be rezzable.
    • DRIVE 308: A purely physical round, affecting avatars or physical objects upon contact.  Has a degree of shield-bypassing ability, as it will seek an avatar upon impact with a non-physical barrier such as a shield.
    • DRIVE NP: Non-physical, avatar seeking DRIVE round.
    • DRIVE O NP: Non-physical, physics-enabled object seeking DRIVE round.
  • FLARE 308: Deploys a harmless flare above the location of bullet impact which persists for about 60 seconds.
  • GOHOME NP: Do you want to send asshats packing? Sure, we all do. On your own land, this round will engage the avatar you're aiming at and explode upon contact with them, also sending them to their home.  If your land is group-owned, you will need to deed the 'GoHome Relay' to the group and keep it somewhere on the land.  It will act to teleport avatars home, taking its signal from the GOHOME round upon impact.
  • GRAV 308: Will elevate your target in a less-than brutal manner.
  • NUKE 308: Exclusive Shoehorn™ technology brings the horror of nuclear holocaust to a convenient .308 round.  Beware: This round will, in Linden damage areas, kill everyone within a 100 meter radius and rain damaging radioactive fallout downwind.
  • OCS 308: The standard .308 round for OCS combat.
  • OCS-TRC 308: Same as above, but with a tracer effect for easier targeting through wind and ballistic effect.
  • SMOKE 308: Deploys a thick smokescreen at impact.

How to Deed the GoHome Relay

Place the relay where you wish to keep it.

Right-click and select 'Edit' from the pie menu.  This will present you with the editing window.  If the button on the lower right corner says 'More >>' click that to expand the window.

On the 'General' tab, ensure that the Group setting is set to the same group that controls the land.

Check the 'Share with group' checkbox, then click the now lit 'Deed...' button.  If this button is not available, you might not be able to deed objects to this group.  Check with your group owner or manager to see about deeding objects.


If your APR 308 is behaving strangely, check a few things:

If all else fails, discard your complete APR 308 set (gun, slung gun, HUD and all) and get out the box in which the APR 308 came.  Open and unpack a fresh set and give those a try.  SL can be unkind to scripts and some errors are simply not foreseeable or recoverable.  That's why we make these copyable.


Q: Will the APR 308 work with my Role Play Combat System?

A: It may. To date, we have not heard of any systems that the APR 308 will not work with. However, The Omega Concern does not guarantee compatibility with any other system but OCS and the Second Life damage model.

Q: What is OCS?

A: OCS stands for Omega Combat System. It is the official combat system of The Omega Concern and Fulda Gap. It represents thousands of hours of testing and design to bring you the most lethal and realistic combat model seen in Second Life to date.

Q: Why do I seem to miss with my APR 308 in OCS?

A: OCS uses a realistic accuracy scale. Practice makes perfect, and as you progress in skill within the OCS system, you will become more and more accurate with your weapons. Remember: OCS levels are life long levels.

The End

In short, the APR 308 is meant to deliver long range fun, and work as a strong statement of your excellent taste for wielding a quality Omega Concern product. The Omega Concern promises to support your APR 308 for the lifetime of the product, with free upgrades for all of 1.x, and lifetime bug fixes.

Above all else, have fun. :)