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Sunday, 07 June 2009 17:04 |
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A brief update for those of you who read. ;) I have some concerns about server version 1.27 which is coming to SL in the not distant future, and LL's stated plan to bring with it new ways of measuring and limiting sim-resource hogging scripts by a per parcel and per avatar basis. For content creators, we've yet to receive any tools to measure how our products weigh in on ths new scale, or even any concrete idea of what this scale may be. Because of this uncertainty, I'm delaying Omi 2.0. The good news is, Omicron 1.5 will be pouring out across the grid very shortly. Alas, it's not much in the way of new features, but it has had its script and prim count reduced by about a third, which will help with asset server lag causing it to detach on login or during TPs. It has also been compiled under mono with seemingly no ill-effects. Things that no longer work under Havok 4 have been removed, but "works somewhat like" solutions are in place. Teleporting and all things that move around including sim scan probes go to 4096 meters. That's the short of it, there will be a notecard better explaining the changes from 1.4 to 1.5 when it's released. Cheers!
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