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Omicron 1.4 by The Omega Concern
In a nutshell:

* Product: Omicron Multi Utility Device 1.4 by The Omega Concern
* Scripter: April Heaney
* Your Technical Contact: Jessica Lindsay
* Support Address: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
* Epic Manual written by Jessica Lindsay, edited by April Heaney
* Revision date: 2009-06-07

Thank you and congratulations on your purchase of the Omicron Multi Utility Device. This system is robustly designed with applications toward everyday utility, combat, anti-griefing and personal information and inventory management. Please read this card before using your new device.

The Omega Concern is dedicated to producing quality work at affordable prices, and we support everything we sell. Jessica Lindsay is your Technical Contact for this product, and can assist you with any problems with your device. All of our products are designed with the balance of impact on sim performance and ease of use in mind. If you find one of our products to be causing lag, behaving in unexpected ways, or otherwise being a pest, we need to know so we can correct it. Also if you find the user interface to be confusing or otherwise difficult to use, please let us know.

There is a technical support passphrase somewhere in this notecard, which you must use when first contacting your technical contact (Jessica Lindsay) about this product.
We just do this to make sure you've read the instructions so that we can assist people with truly vexing problems not already answered within.

You are eligible for all upgrades on this version, right up until - though not including - version 2.0. Also, your feedback is valued! If there's something you love, hate, or just think would be better if it were just a little different, we want to know. Your input directly influences the course of development and future features of Omega products.

Your technical support passphrase for this product is: "Crunchy in Milk", which Jess would very much like to hear you say.

 

Omicron 1.4 -> 1.5.x Change Summary

The HUD has had its script and prim count reduced by about a third, which will help with asset server lag causing it to detach on login or during TPs.  It has also been compiled under mono with seemingly no ill-effects.  Things that no longer work under Havok 4 have been removed, but similar functions solutions such as Driver are in place.  Teleporting and all things that move around (including sim scan probes) go to 4096 meters.

Notable command changes:

Driver/DriveO - Driver or DriveO attacks affect either avatars or physical objects, respectively. They will 'drive' the target away, pursuing the target across sim lines and persisting in its attack for 60 seconds. It can be aborted with the 'end' command.

Kill - Kill is not the same kill that you knew and loved before Havok 4. This goes back to the original kill, which works in damage-enabled areas to deliver a clean, quick shield-bypassing kill.

Apocalypse - Apoc is following the same direction kill went in, delivering shield-bypassing kills sim-wide for three minutes, with the exception of those on your configured friend list.

SWC - Superwoodchuck has been reconfigured to again function as it did before Havok 4.

DeCloud - Sometimes, avies just won't load. Hopping onto this, or having someone else hop onto it, will force the viewer to refresh and reload clouded avatars.

Launch - Launch will throw any physical object from inside of the Omicron's inventory in the direction that you're facing, or for more accuracy, in the direction you are aiming in mouselook.  The command syntax is simply 'launch [velocity] [object name]' - and it will wildcard match the object name.  Try it out - 'launch 10 sink'

Eject - On your own land, or with land you have command over the Omicron Security Relay, the Eject command from the simscan menu (by clicking on an avatar's name) is hands down, total power to send people packing.  Nothing stops it, and it's all over in about two seconds.

This summary is pretty brief, but with the exception of where this supersedes the full Omicron manual, I trust that it will suffice for new and old users alike.  Most of the changes were 'under the hood' and made to be as transparent to the user as possible.

1.5.1 Bug Crushing:

* Rez positioning and rez proxy corrected for 4096m ceiling
* Kill actually calls zKill now, as it should
* Simscan dropdown options updated

1.5.2 Bug Puree:

* Simscan probes and scan method changed; probes only rez when the user arrives in a new region or the number of avatars in a region becomes greater than the number of known avatars in the region.  Probes form a covering pattern with overlap for adjacent sims and scan the entire sim bottom to top, and then self-delete.
* Pardon my dyslexia on the Landmark module, forward and back buttons now work as you'd expect.

I would like to say thank you to everyone for their patience and encouragement over the last year. :)

And to all of The Omega Concern's customers...  You all gave me a better job than I'd ever hoped of having, and I love you for it.  Thank you.

AH

 

Table of Contents:

1. Introduction
2. Initial Setup
2.1. Wearing the Omicron
2.2. Setting up the Omicron for use
2.3. Configuration Command Pass-through
2.4. Security Relay Password Configuration
2.5. Friend and Foe List Configuration
2.6. Resetting the Omicron

3. The Omicron External Attachment

4. The HUD
4.1. Sound Button
4.2. Omicron HUD Keypad Button
4.3. Customizing the HUD Keypad
4.4. Drop Down Menu Button
4.5. Movelock Button
4.6. Interceptor Button
4.7. Interceptor On
4.8. Interceptor Disrupt
4.9. Interceptor Off
4.10. Shield Button
4.11. Hovertext repositioning buttons
4.12. Radar Toggle Button
4.13. Persistent Hovertext Radar

5. The Modules

5.1. Animstop
5.2. AntiGrav
5.3. Apocalypse
5.4. Blast
5.5. BlastObj
5.6. Bubble
5.7. CamMic
5.8. Color
5.9. Delete
5.10. Disrupt
5.11. Find
5.12 Foe
5.13. Follow
5.14. Grav
5.15. Height
5.16. Hide
5.17. History
5.18. Horus
5.19. Interceptors
5.20. KeyGrab
5.21. Kill
5.22. Landmarks
5.23. Listen
5.24. Marker
5.25. Neutron
5.26. Non-Phys
5.27. NPN
5.28. ObjScan
5.29. Orbit
5.30. Platform
5.31. Point
5.32. Radar
5.33. -Reset-
5.34. Rez
5.34.1. The Rez Repositioning Script and Rez Repositioning Proxy
5.35. Scan
5.36. Shield
5.37. Security
5.38. Sim
5.39. SimScan
5.40. Smash
5.41. Smoke
5.42. Speed
5.43. SWC
5.44. Trap
5.45. TP
5.46. Timer
5.47. Transfer
5.48. Update
5.49. Ventriloquism
5.50. The Phased non-phys bot
5.51. sKill
5.52. Unsit
5.53. TP Back
5.54. Cloak
5.55. RegionSay

6. Using the Omicron (an example tactical scenario in a damage enabled sim by Jessica Lindsay)

7. Support

8. Kudos


1. Introduction

Welcome to the Omega Concern's Omicron. The Omicron is not just a personal defense system or weapon. It is a tool which can greatly assist the day to day enjoyment of Second Life. It is powerful, but intuitive.

2. Initial Setup

Locate the Omega Concern's Omicron Box in your inventory, and rez it on the ground near you. Right click the Box and select 'Open' from the Pie Menu. Select "Copy to Inventory". Then, close the container, right click it, and select delete. (It is bad form to litter. Keep Second Life beautiful!)

Inside your inventory you should now have a folder entitled "Omicron". Inside you should find the following contents:
1) Omicron HUD
2) Omicron External Attachment
3) Omicron User Manual 1.4 Part I
4) Omicron User Manual 1.4 Part II
5) Posing Stand
6) The Omega Concern's Main Store (Landmark)

2.1. Wearing the Omicron

Right click the Omicron HUD in your inventory, and select 'Wear'. Then right click and wear the Omicron External Attachment. The Omicron HUD is designed to be attached to the Bottom Right of your Interface HUD, while the External Attachment is worn on your stomach, but will be rezzed on your lower spine.

The external attachment does not need to be placed at the spine, nor does there need to be one. You may choose not to wear it at all anywhere on you, or you could wear several at a time to be a like a walking light show. However, not using the external attachment means you will not get particle effects for weapons, and the find and pointer functions will not work, as you will have no beam to see.

2.2. Setting up the Omicron for use

The Omicron is designed to be personalized to you. To do that, it needs some information about you. Once you have connected the HUD and External Attachment, right click on the HUD Unit and select "Edit" from the Pie Menu. From the Edit menu, press the 'More' Button, and then the "Content" tab. At the top of the contents should be three notecards entitled:
1) *Friend List
2) *HUD Configuration
3) *Omicron Configuration

2.3. Configuration Command Pass-through

On reset, the Omicron will pass commands you enter in the Omicron Configuration Notecard to the Omicron just as if one had entered the commands manually. For example. If you were to add a line to the Omicron Configuration that said:


radar


On reset, this command would be passed from the notecard and would toggle the Omicron's scanner from 'On' to 'Off'.


The line:


Listen add 1


Is treated exactly the same as if one had typed:


/8 listen add 1

2.4. Chat Text Command Configuration

When editing all notecards contained in your Omicron, it is important to use the -Reset- command after saving your changes. The Omicron requires this to be done manually and does not check for card changes due to negative side-effects associated with those functions.


At this time open the *Omicron Configuration notecard, and locate the line that reads:


// Command channel

Channel: 8


By default, your Omicron listens for your chat based commands on channel. If none of your other devices use channel 8 for chat commands, it is recommend you leave it set to the default. However, if for instance you have another weapons system that listens for chat commands on channel 8, you will have to change it. For Example: My Animation Override listens for commands on Channel 8, and I would like to change the channel my Omicron listens for commands on to Channel 4, I would simply change the 8 on the notecard to a 4. The line would now look like this on the notecard:


// Command channel

Channel: 4

2.5. Security Relay Password Configuration

//Security relay password (same as in the relay's Configuration card)
Password:testpassword

It is strongly advised that this default password be changed. Simply enter it in after the "Password:" part of the line, then save the notecard and reset your Omicron. This password must be -identical to the one in the Omicron Security Relay device, or it will not work. See the instructions under "Security" in the modules for more information.

2.6. Friend and Foe List Configuration

The Omicron has a devastating arsenal, ranging from a simple trap, to the ability to pacify (remove all personnel) from a Sim. Many of the weapons modules are "smart" modules and are able to tell your friends from your enemies. To set up the friends list, locate the *Friend List Notecard in your HUD Unit. (It should be the first thing listed in Contents). Once opened, note card should look like this:

// Listing of persons to NOT attack with area attacks such as Apocalypse
Friends:
April Heaney

Foes:
Lorem Ipsum

Command:
orbit

At this time, the only person that your Omicron regards as a friend is April Heaney. To add more people to the friends list, simply type their names in on a line below April's, in like format. Lets say you need to add John Gurney and Sally Selentry to the list of people you do not want your Area Attacks to engage. After entering their names on the note card, it should look like this:

April Heaney
John Gurney
Sally Selentry

The Foe or Enemy list works in a similar manner, with one name per line below the "Foes:" line. The "Command:" line tells the Omicron what weapon to automatically engage persons in your Foe list with. In the example notecard, the command that would be executed is the Orbit module, which in push-enabled areas would send your foes millions of meters upward at tremendous speed. When an avatar is detected whose name matches one on the Foe List, your Omicron will report the complete Command being sent. (i.e. 'orbit Yuri Gagarin')

Save and close the notecard when you have entered the names you wish, and reset the Omicron.

2.7. Resetting the Omicron

After you have made the initial changes to the Omicron, you need to do a 'Soft' Reset of it. Locate the Button on the HUD that shows an orange Omega symbol. It's the third button down, right below the blue double sided arrow. Left click the Horseshoe Symbol to get a blue drop down menu at the top right corner of your screen. Locate the button on the menu that reads "-Reset-". (It should be the fourth button, middle row of the first menu page). This is the Omicron performing a reset and restart in the correct sequence.

3. The Omicron External Attachment

Depending on your shape, your External Attachment may or may not appear properly on your back. To fix this, what you need to do is use a posing stand (one is included in the box your Omicron came in), and edit its position by right clicking on the Spinal Unit, and using the Arrow Keys and Rotational tools to place it perfectly. If you are new to manipulating objects in SL, you should visit the Ivory Tower, and run yourself through the Prim Manipulation tutorials provided there.

Once you are satisfied with the positioning of your Spinal Unit, go to your inventory, and detach and reattach it to 'save' its position.

4. The HUD

The HUD contains the "guts" of your Omicron, and is the part of the device you will spend most of your time interacting with. Upon it, you will find many interesting and exciting buttons. We'll go over those now.

4.1. Sound Button

On your Omicron HUD you will find the Sound Effects toggle. It is represented by a common "sound wave" icon. Enabling it will turn the grey icon on the button to violet, and you will hear a small tone. Once active, the Omicron's modules will be permitted to make sounds.

4.2. Omicron HUD Keypad Button

The double sided blue directional arrow is for shifting the position of your HUD. The HUD will slide from its current position to another just to the left or right of itself depending where you have it attached. Clicking again will cause it to return to its start position.

The HUD does not by itself remember positions. It will simply take note of its position when toggled, so when you toggle it back, it simply returns to that position. If the HUD appears to "reset" itself on login, you need to position it (by moving or toggling it) where you want it to appear when you log in, then detach and re-attach it so SL will remember where that attachment should default.

4.3. Customizing the HUD Keypad

The HUD Keypad is customized by a note card within the Omicron HUD. To access this note card, right click the Omicron HUD, and select 'Edit' from the Pie menu. As before, click the 'More' button, and the 'Content' tab. The second Notecard on the list should be the *HUD Configuration note card. Open the note card at this time. you should see a list that reads as follows:

// Colours!
// red ; yellow ; green ; blue
// blue-green ; aqua ; purple ; pink
// light blue

TP=tp
TP Map=tp map
Scan=scan
SimSc=simscan
Histry=history=
LandMk=landmarks=

NonPhy=non-phys=
Phased=rez phase=
Pltfrm=platform
CamMic=cammic
AnmStp=animstop
Color=color

Trnsfr=transfer=
Rez=rez=
Del=delete=
Point=point
Radar=Radar
Speed=speed=

Blast=blast=
Orbit=orbit=
Smash=smash=
AntiGrv=antigrav
Smoke=smoke
Trap=trap

ObjScn=ObjScan=
BlObj=blastobj=
Disrpt=disrupt=
Apoc=apocalypse=
Bubble=bubble
Horus=horus

Kill=kill
Marker=marker
NPN=npn
Neutrn=neutron
SWC=swc
RESET=-reset-=

The HUD has 36 buttons, arranged into six rows of six buttons each. The notecard clusters them into groups to make it a little easier to read for humans. The buttons will be assigned left to right, then top to bottom, the same way you read English.

The format for this notecard is as follows: Button Label = command to execute = optional colour

So, if we wished to make a button for the 'Height' module and colour it green, we would replace one of the existing lines with one that looked like this:

Height=height=

4.4. Drop Down Menu Button

Also on your HUD is the Omega symbol from the Greek alphabet (sort of an Orange Horseshoe). Pushing it will give you a blue Second Life drop down menu. Pressing the 'More' button on the blue drop down menu will scroll you through all the modules your Omicron contains.

4.5. Movelock Button

Movelock is a relatively mild way to keep your avatar from getting knocked around by other avatars or weaker weapons. It is completely passive and safe to use anywhere. How it works is while you are walking or flying, movelock is disengaged. The instant you stop using your movement keys, it will lock you to that position until you press the movement keys again.

Sometimes movelock will result in your avatar looking like they are falling when they were just standing there a moment ago. To resolve this, press a movement key, or toggle movelock.

4.6. Interceptor Button

The Interceptor button looks like a small tilted hourglass, inside of a circle. It has three modes:

4.7. Interceptor On

Pressing the Interceptor Button once activates the Interceptors, and turns the HUD button Green. Think of your interceptors as your first line of defense. The interceptors detect incoming objects that would strike your avatar, and attempts to rez a shield between you and the object, as well as pushes the object backward along its own flight path at high speed.

Do note, that interceptors do cause some simulator latency (lag) and in safe areas should be turned off so as not to cause unneeded lag.

4.8. Interceptor Disrupt

Pressing the Interceptor Button a second time will enable the Disrupt mode. The HUD button will turn from Green to Red. The Disrupt mode is a much more aggressive mode for your interceptors. The Omicron will try to throw objects, particularly vehicles, moving near you. Generally speaking, this should be used in combat situations only, as it is very aggressive, and will tend make life inside of said vehicles exciting for the occupants.

4.9. Interceptor Off

Pressing the Interceptor Button a third time will disable the interceptors. The button will revert to its 'darkened' state.

4.10. Shield Button

In its off state, it is greyed out and 'dark'. Pressing it once will turn the button yellow, and rez a multi layered shield around your avatar. The Omicron's shields have been extensively tested to provide you the very best possible protection in Second Life. However, when activated, you are in a 'bubble', for lack of a better word. you may not be clicked or touched. Control of your camera around your avatar may be constrained. You will also not be able to interact with any objects enveloped by the shields. Use of the Omicron's shields should be situational. Generally speaking, unless you feel an attack is imminent, or plan to visit one of the Combat sims, you should leave your shields off.

4.11. Hovertext repositioning buttons

If the text over the buttons of your Omicron HUD does not align properly with the buttons to which they should, the small arrow buttons on the side of your Omicron HUD may be pressed to cause the text to shift up or down until you have reached a point of satisfactory alignment.

4.12. Radar Toggle Button

Above the Hovertext Repositioning Buttons, you will now notice you have a small circular switch. This is Your Persistent Hovertext Radar Toggle. It has several states. The 'Default' state is 'Off', and the button will be Grey, and the Radar Display down, and SimScan will be off. If the switch is 'Yellow', the Radar Display will be 'Up' (above the Omicron Keypad) and SimScan will be off. If the switch is 'Orange', the Radar Display is 'Down' (not visible above the Omicron Keypad) and the SimScan is 'On'. If the Switch is 'Green', the Radar display is Up, and Simscan is 'On'. Note: All pressing the Radar Toggle Button accomplishes is raising and lowering the Radar Display. To launch a SimScan, see module '5.38 SimScan'.

4.13. Persistent Hovertext Radar

With Update 1.4 The Omicron comes standard with a Persistent Hovertext Radar, which you can raise and lower above your Omicron Keypad. This Radar will display avatars in your vicinity (up to 96 meters without launching a SimScan) and display them over your keypad in the following format:

3m SW(=) Suzy Sion : -

The first part of the reading is the distance from you, in the above example, Suzy is 3 Meters away. The second reading is her coordinates on the Simulator. Suzy is standing in the Jessie Simulator at coordinates 72,180. The next reading is direction. In the above example, Suzy is SW from my location. The following reading is her position in relation to vertically from me. In this case, we are at the same altitude, so show an = symbol. Next is the avatar name. In this case, that great griefer we know and love, Suzy Sion. Lastly, we have what that avatar is doing. In this case Suzy is standing so that is represented with a -. It could be 'F' for 'Flying', 'M' for 'Mouselook', 'W' for 'Walking' or 'S' for 'Sitting'.
Clicking an avatar's name on the list will call a blue drop down menu with the following Modules on them, which once selected, will execute on that particular avatar. The modules available from the Hovertext Radar are:

Neutron
Orbit
SWC
Find
Kill
Marker
Blast
Bubble
Eject
Antigrav
TP
TP BACK (New with Omicron 1.4)
Trap
Smoke

5. The Modules


The Omicron contains an ever-growing number of individual Modules. For the examples given below, it is assumed that the Omicron owner has left the Omicron Command channel at its default of Channel 8. Items in parenthesis () are optional arguments to be passed to the module. You should omit the parenthesis in actual use. Items in square brackets are required arguments for the module to engage. Again, you should omit the brackets in actual use.

5.1. Animstop

Ex: /8 animstop

The Animation Stop module can be accessed by either pressing the Omega button, and selecting Animstop from the blue drop down, opening and selecting it from the Omicron Keypad, or entering 'Animstop' on the Omicron command channel. The Animation Stop module will halt any animation that may currently be playing on your avatar, and returns your animations to your Animation Override. Unlike other Animation Stops, you do not need to 'sit' on anything. The Omicron handles the entire operation internally.

5.2. AntiGrav

Ex: /8 antigrav (name)

The Anti Gravity module is a 'Combat' module accessible and executed by pressing the Omega button and selecting 'Antigrav' from the blue drop down menu, followed by selecting the target of the module from a second drop down list. Or, you may select the module from your Omicron keypad, and the target from a blue drop down menu. Lastly, you may also select the module by entering the module name, and a partial or full name of your target on the Omicron's Command channel. For example, if I wanted to execute the Antigrav module on Suzy Sion from the Command channel, I would enter '/8 antigrav Suzy'. The smart targeting system of the Omicron would search for the closest name match to what I have entered, and in the case of the Antigrav module, rez a trap around them and levitate them 20+ meters off the ground.

5.3. Apocalypse

Ex: /8 apoc (add|del|list|reset) (name)

Apocalypse launches a sim-wide attack using the same methods as the "Kill" module, and remains persistent for two minutes. This means for two minutes, for persons not listed in your *Friends list that it will deliver a fatal attack in a damage zone, and will orbit anyone not sitting in a no-push zone. On land you control, the Apocalypse units will execute an "Unsit" function against avatars before attacking them. This module is not recallable and will run for the full two minutes. It takes these arguments:

apoc add (name) - Adds name to the list of friends who will not be targeted
apoc del (name) - Removes (name) from the list of friends who will not be targeted
apoc list - Displays your friend list
apoc reset - Resets the module and re-reads your *Friends configuration
apoc ! - Aborts the Apocalypse in progress.

5.4. Blast

Ex: /8 blast (name)

The Blast module is a "Combat' module accessible and executed by pressing the Omega button, and selecting 'Blast' from the blue drop down menu, and selecting the target of the module from a second drop down menu. you may alternatively enter 'blast on the Omicron's Command channel, followed by the target's full or partial name. For example, if I wanted to execute the Blast module on Suzy Sion from the Command channel, I would enter '/8 blast Suzy'. The smart targeting system of the Omicron would search for the closest name match to what I have entered, and in the case of the Blast module, execute a push that would literally blast Suzy away from me, often resulting in Death in damage enabled sims.

Should you be in a situation where execution time is of the essence, the Blast module has a panic command. 'blast *' will execute the module on the avatar closest to you.

5.5. BlastObj

The Blastobj module is a "Combat' module accessible and executed by pressing the Omega button, and selecting 'Blastobj' from the blue drop down menu, and selecting the target of the module from a second drop down menu. you may alternatively enter 'blastobj' on the Omicron's Command channel, followed by the target's full or partial name. For example, if I wanted to execute the Blastobj module on Suzi Sion's Jet Fighter from the Command channel, I would enter '/8 blastobj Jet'. The smart targeting system of the Omicron would search for the closest name match to what I have entered, and in the case of the Blastobj module, execute a Non Physical Push that would literally blast the jet away. It is important to note, only objects that have physics enabled, and are moving OR have an active script can be effected by this module.

Should you be in a situation where execution time is of the essence, the BlastObjmodule has a panic command. 'blastobj *' will execute the module on the active object closest to you.

5.6. Bubble

Ex: /8 bubble (name)

The Bubble module is a 'Combat' module accessible and executed by pressing the Omega button, and selecting 'Bubble' from the blue drop down menu, and then selecting the target of the module from a second drop down menu. you may alternatively enter 'bubble' on the Omicron's Command channel, followed by the target's full or partial name. For example, if I wanted to execute the Bubble module on Suzy Sion from the Command channel, I would enter '/8 bubble Suzy'. The smart targeting system of the Omicron would search for the closest name match to what I have entered, and in the case of the Bubble module, rez physical bubbles around her avatar to impede her movement and mobility.

5.7. CamMic

Ex: /8 cammic

Cammic is a multi-purpose module accessible by 'locking' the camera to a space away from you where you would not normally be able to hear the conversations taking place (by holding down the 'alt' key and pressing Mouse Button 1), and then either selecting Cammic from the Omicron keypad, or by pressing the Omega Button on the Omicron HUD and selecting 'CamMic' from the blue drop down. Alternatively, you may enter 'cammic' on the Omicron Command Channel. Once executed, this module rezzes an invisible and undetectable microphone that will display any conversation within its range to you as 'green' object text. This is useful in many tactical situations. For example, at the Combat Sandboxes, executing a Cammic at a 'safe' zone may alert you to another avatars coordination plans.

5.8. Color

Ex: /8 color

Color simply rezzes the Omicron Color chooser over your head so you can pick the colors for the external attachment(s). The first Color you select from the pallet will set the 'Ring' color of your spinal unit. After you have made your selection, the pallet will prompt you to select the 'Core' color. Note: you can continue to change the colors from the same Chooser until you have found a combination that you like. As of Omicron version 1.4, users will have the option to select their 'Effects Start' and 'Effects Finish' colors as well. This will let the Omicron user personalize his interceptor colors, his teleport beams and effects, as well as his Marker and Pointers. The "X" button may be pressed to delete it when you're done, or it automagically deletes itself after five minutes.

5.9. Delete

Ex: /8 delete (object name)

Similar in use to the Rez module, Delete allows you to remove content you have placed into your Omicron without editing the attachment itself. To use, type "/8 delete" and you will be presented with a menu of items you may delete. You may also use the same partial name matching as Rez, and for instance say "/8 delete Dominus" which would remove your Dominus Shadow, assuming you had one in there. BE CAREFUL. While you're good and vigilant and don't put no-copy items into your Omicron, once you tell Delete to remove an object it is gone for good. No Control-Z can save you.

5.10. Disrupt

Ex: /8 disrupt (object name)

Disrupt is similar in effect to BlastObj, except that it directs the object of your attention straight upward and typically off-world when it passes 4096 meters in altitude. Typing '/8 disrupt *' will execute the Module on the nearest active object.

5.11. Find

Ex: /8 find (object name)

The Find module is accessible and executed by pressing the Omega button, and selecting 'Find' from the blue drop down menu. The Find modules default search will direct a green laser pointer at the closest avatar to you. If no avatar is within range, it will point the nearest active object. If there is no active object near you, it will point out the closest passive object. Alternatively, you may enter 'find' on the Omicron's Command channel, followed by the full or partial name of the thing you wish to find. For example, if for some reason I had dropped my Sig Sauer pistol, I could enter '/8 find sig' on the command channel, and the Omicron would point it out to me with a green laser pointer.

5.12. Foe

Ex: /8 foe add/del/use arg/reset

The Foe Module is used to change settings to your Foe List on the Omicron Friend List Notecard without entering into Edit Mode on the Omicron HUD. To add a foe to the list, you need to enter the appropriate arguments on the command channel. To force the Omicron to reread the Foe list, simply enter 'foe reset' on the Command Channel. For instance, if I wanted to add Suzy Sion to my Foe List, I would type '/8 foe add suzy sion'. To delete Mark Misfit, I would enter '/8 foe del mark misfit'. I can also change the module the Foe list attacks with. For instance, to change it from 'Orbit' to 'Kill' I would simply type '/8 foe use kill'.

5.13. Follow

Ex: /8 follow name

The follow module allows you to tag along with another avatar. To start following, be sure you are within 36 meters of the intended avatar. Then, for example, type "/8 follow April" will seek around you for 36 meters and if it finds an avatar whose name contains "april" (case does not matter) it will pull you to within about 5 meters of them. If they move somewhere, as long as they don't go -too- fast, you will tag right along with them. To stop following, use "/8 follow end"

5.14. Grav

Ex: /8 grav (1 - 100)

The Grav module is accessible and executed by pressing the Omega button. This will set the affect that gravity has on your avatar to zero. This is extremely useful in sims where flying has been disabled. Alternatively, you can enter 'grav' on the Omicron Command Channel, as well the percentage number you wish gravity to affect you. For example, if I wanted to double the distance I could jump, but not disable gravity entirely, I would enter '/8 grav 50' on the Omicron Command channel. Its important to note that the setting you chose will remain in effect until you reset gravity to 100%, either by entering it on the Command channel, or by selecting it from the Omega button drop downs.

5.15. Height

Ex: /8 height

The Height module is accessible and executed by either selecting it from the Omicron keypad, by pressing the Omega button and choosing it from the drop down menus, or by entering 'height' on the Omicron Command channel. When executed, this module will give you the precise height of every avatar in your vicinity.

5.16. Hide

Ex: /8 hide

The Hide module is accessible and executed either by pushing the Omega button, and choosing it from the drop down menu, or by entering 'hide' on the Omicron Command channel. When executed, this module will hide and make invisible the Omicron Spinal Unit. Selecting the module again from the drop down menus, or inputting 'hide a second time on the Omicron Command channel will show the Spinal Unit.

5.17. History

Ex: /8 history

History displays a drop-down list of the last 12 locations to which you have been. Selecting one prompts you to click on the green map button (which changes from the orange Omega button). Clicking this will pull up the world map, and clicking the button marked "Teleport" in the lower right of the map will teleport you to that location.

This can be handy if you crash out, or simply forget where it was you saw that skin you just HAVE to go back and buy.

5.18. Horus

Ex: /8 horus

Owners of the Omega Concern's Eye of Horus who have transferred (see Transfer module below) a copy of their EOH will be able to quickly rez it by either selecting 'Horus' from the Omicron Keypad, pressing the Omega Button and selecting 'Horus' from the blue drop downs, or inputting 'Horus' on the Omicron Command channel. Once rezzed, the Eye of Horus behaves normally and independently from the Omicron.

5.19. Interceptors

See sections 4.6 to 4.9 for an in-depth explanation of this module.

5.20. KeyGrab

Ex: /8 kg

The Keygrab module is accessible and executed by either pushing the Omega button, and choosing it form the drown menu, or by entering the command 'keygrab' on the Omicron Command channel. When executed, the 'Key' module displays the Unique Universal Identifier (UUID) of all avatars in the immediate vicinity.

5.21. Kill

Ex: /8 kill (name)

The Kill module is the ultimate evolution in 'Combat' modules. In a nutshell, it will kill in damage zones, and orbit elsewhere, even in push-restricted areas. It is executed by either selecting 'Kill' from the Omicron keypad, and then selecting the target from a blue drop down, or, by pressing the Omega button, selecting the 'Kill' module from the blue drop down, and then the target from a second drop down. Alternatively, you could enter the command 'kill' on the Omicrons Command channel, followed by the targets full or partial name. For example, if I wanted to execute the Kill module on Suzy Sion from the Command channel, I would enter '/8 kill Suzy'. The smart targeting system of the Omicron would search for the closest name match to what I have entered, and in the case of the Kill module, it would inflict 100% non Physical damage in a damage enable Sim, or severe vertical push in a non damage enabled Sim. Only an avatar in a non-damage area that is sitting on a non-physical object can resist the Omicron Kill. On land that you control, the Kill Unit will unsit avatars and then attack them. It is important to note that the Kill module is a persistent module and will continue to hunt for the target after it is executed until it times out.

On land that you control, the Kill Unit will unsit avatars and then attack them. To abort or cancel a 'Kill' attack, simply enter in 'kill !' on the Command Channel, and the Omicron will cease the attack.

5.22. Landmarks

Ex: /8 landmarks (reload)

THe landmarks module allows you to place landmarks inside of your Omicron and to teleport to them. Selecting the module pops up a menu, and from there selecting a destination prompts you to click on the green map button (which changes from the orange Omega button). Clicking this will pull up the world map, and clicking the button marked "Teleport" in the lower right of the map will teleport you to that location.

New landmarks may be placed into your Omicron via the Transfer Bot (5.46.) You must reset your Omicron or use the 'reload' argument (i.e. /8 landmarks reload)for new landmarks to appear.

To Delete Landmarks, see Section 5.9 Delete.

5.23. Listen

Ex: /8 listen (add|del|reset) (number)

The Listen module determines what channels are monitored by the Omicron. In effect, this allows you to monitor the Command channels of other Avatars, and can be invaluable for early warning. By default, the Omicron monitors channels 99, 69, 20, 9, 8, 7, 6, 5, 4, 3, 2, 1. If I wanted to add channel 1200 to be monitored by the Omicron I would enter '/8 listen add 1200' with the Omicron Command Channel. After the command to monitor channel 1200 is entered, the Omicron will display once more the channels it is monitoring. Alternatively, lets say I wanted to no longer have the Omicron monitor channel 2, I would enter the command '/8 listen del 2'. you may release the channels the Omicron monitors by entering '/8 listen reset' on the Omicron Command channel. Once the reset is executed, your Omicron will no longer be monitoring any channels. This can potentially give up a large tactical advantage you enjoy. Caution should be exercised. A quick way to restore your channels being monitored, or adding and deleting more than one channel at a time is to right click the Omicron HUD, select edit, and click the 'More' button. Select the 'Content' tab and open the notecard titled '*Omicron Configuration'. The paragraph we will be working with is the third paragraph on the notecard, and should look like this:

// Channels to listen on
Listen add 99
Listen add 69
Listen add 20
Listen add 09
Listen add 08
Listen add 07
Listen add 06
Listen add 05
Listen add 04
Listen add 03
Listen add 02
Listen add 01

Lets say I wanted my Omicron to monitor Channels 50, 51, 52, 53, and 54. Instead of inputting them one by one on the Omicron Command Channel, I would just annotate the *Omicron Configuration notecard. Once complete, it would look like this:

// Channels to listen on
Listen add 99
Listen add 69
Listen add 20
Listen add 09
Listen add 08
Listen add 07
Listen add 06
Listen add 05
Listen add 04
Listen add 03
Listen add 02
Listen add 01
Listen add 50
Listen add 51
Listen add 52
Listen add 53
Listen add 54

The existing format is the only one the Omicron will recognize, so adhere to it closely. Once your changes have been made, Save the notecard, and close the edit box. Enter '/8 -reset-' on the Omicron Command channel. Alternatively, you may press the Omega button, and select -Reset- from the blue drop down menu.

5.24. Marker

Ex: /8 marker (name)

The Marker module is a multi-use module activated by either selecting it from the Omicron keypad, and a target from a blue drop down menu, or, pressing the Omega button on the Omicron HUD, and selecting 'Marker' from a blue drop down menu, and a target from a second blue drop down menu. Alternatively, you could enter 'marker' on the Omicron Command channel, followed by the full or partial name of a target. When executed, the Marker module will create a vertical green beacon, easily seen from distances, on your target. This can prove to be an invaluable aid in marking targets behind cover... or even just finding someone in a crowd. For example, if I wanted to find Suzy Sion in a crowd of avatars, I would enter '/8 marker suzy' on the Omicron Command channel. The Marker module will persist until it is canceled by either entering 'marker !' into the Omicron Command channel,

5.25. Neutron

Ex: /8 neutron (vector)

The Neutron is a 'Combat' module accessed by either selecting it from the Omicron Keypad, or pressing the Omega button, and selecting 'Neutron' from the blue drop down menu. Alternatively, you may enter 'neutron' on the Omicron Command channel. This module will fire a hyper-velocity nuclear shell to a location 5 meters in front of your camera position. Therefore, if you have moved your camera to a neighboring sim and focus on Suzy Sion, putting her 5 meters in front of your view, and executing the Neutron module will deliver the weapon on top of Suzy where it will detonate, causing 100% damage in a damage enabled sim. This weapon has an area effect of ~90 meters around ground zero.

5.26. Non-Phys

Ex: /8 non-phys

The Non-Phys module is a 'Combat' Defense module accessed by either selecting from the Omicron Keypad, or by pressing the Omega button, and selecting 'Non-Phys' from the blue drop down menu. Alternatively, you may enter 'non-phys' on the Omicron Command channel. When executed, the Non-Phys will rez an orange and blue (by default) band around your avatar. Right clicking the band, and selecting 'Engage' from the pie menu will have you 'mount' the non-phys. While mounted on the Non-phys band, you are non-physical. That is to say, you may go throw walls, traps, while the better ones may follow you, will not be able to hold you. you will also be immune to any 'push' or 'orbit' effects. The Non-Phys band is a -VERY- important part of your defenses, and rapidly will become more so as technology that defeats Push Restricted sims is made more available. Note: As of 1.4 the Non-Phys device has been completely reworked, and you should note it is much less 'sensitive' and more user friendly.

5.27. NPN

Ex: /9 npn

The NPN module is a 'Combat' module accessed by either selecting it from the Omicron Keypad, or by pressing the Omega button, and selecting 'NPN from the blue drop down menu. Alternatively, you may enter 'npn' on the Omicron Command channel. When executed, the NPN Module will fire a Non-Physical Nuclear Avatar seeking Hellfire Missile straight ahead of you, or along your line of sight in mouse look mode. This Missile will detonate inside any shield the avatar may have active, killing the target in damage enabled sims. The missile will also kill anything within a ~90 meter radius of the point of impact.

Please note, being a non-physical missile, it will not detonate upon contact with anything other than an avatar, and will continue moving in a straight line until it either finds one or times out after approximately 10 seconds.

5.28. ObjScan

Ex: /8 objscan

The ObjScan module is a activated by pressing the Omega button on the Omicron HUD. Alternatively, you may access the module by entering 'objscan' on the Omicron Command channel. When executed the Objscan module will list every object in a 90+ meter vicinity by name, distance and direction, the physical coordinates of the objects location within the sim, and the Identification key of that object.

5.29. Orbit

Ex: /8 orbit (name)

The Orbit module is used on avatars who you feel would be better off in space. It applies tremendous upward vertical push in push-enabled areas, sending chosen avatar millions of meters upward. It will unsit targets on land You have Administration Privileges for (or Own, for that matter.) Like the Blast, Smash, BlastObj, and Disrupt Modules, the Orbit Module can also utilize a panic argument to attack the closest person to you. The argument for this is the asterisk (*) symbol. For example, typing '/8 orbit *' would execute an orbit on the avatar closest to you.

5.30. Platform

Ex: /8 platform

The Platform module is activated by selecting the 'Pltfrm' button from the Omicron keypad. you may also activate the module by pressing the Omega button on the Omicron HUD, and selecting 'Platform' from the blue drop down menu, or, by entering 'platform' on the Omicron Command channel. When activated, the Platform module will rez a disk directly under you feet. This module is best executed while in a hover mode, or while falling. There are a variety of uses for the Platform module, including sniper perch, or just something to stand on while you browse wall vendors. The disk is easily dismissed by clicking on it, and selecting 'Die' from the blue drop down, or if left to be, the platform will self-delete in 60 minutes. Remember, we don't like litter.

5.31. Point

Ex: /8 point

The Point module is a multipurpose module activated by 'locking' your camera on an object (holding the alt button on your keyboard and pressing the mouse button over the object you wish to 'lock' your camera to will accomplish this) that you wish to designate with an orange laser type pointer, and either pressing the 'Point' button on your Omicron keypad. Alternatively, you may either press the Omega button on you Omicron HUD, or enter 'point' on the Omicron Command channel. It is important to note, you must lock your camera to what you wish to direct the laser pointer at. When executed correctly, this Module will allow you to point out objects, destinations or stationary individuals to people in the same vicinity. To cancel the module, you would either select 'Point' once more from the Keypad, or enter 'point' on the Omicron command channel. Pressing the Omega button on the Omicron HUD, and selecting 'point' from the blue drop menu down will also cancel the Pointer (assuming it is active in the first place).

5.32. Radar

Ex: /8 radar

Toggles on and off the avatar proximity radar, i.e. that thing that keeps telling you "Some Avatar : 65 m S 0"

5.33. -Reset-

Ex: /8 -reset-

The -Reset- module is activated by either pressing the Omega button on your Omicron HUD, and selecting -Reset- from the blue drop down menu, or alternatively, by entering '-Reset-' on the Omicron Command channel. Ideally, this module should only be executed after a change is made to a configuration notecard within the HUD.

5.34. Rez

Ex: /8 rez (object name)

The Rez module is a multi purpose module designed to work in concert with the Transfer module (see below). The Rez module is activated by either pressing the 'Rez' button on the Omicron keypad, and selecting the desired item to be 'rezzed' from the blue drop down menu. you may also execute the module by pressing the Omega button, located on the Omicron, and selecting 'Rez' from the blue drop down menu, and the object you wish to be rezzed from a second blue drop down. Alternatively, you may enter 'rez' followed by the full or partial name of the object you wished to be rezzed from your Omicron HUD. For example, if I wished to rez my Dominus Shadow in front of me, I would enter '/8 rez Dominus'. My car (the Dominus Shadow is a popular car) would appear directly in front of my avatar in build enabled sims.

5.34.1. The Rez Repositioning Script and Rez Repositioning Proxy

The Rez Repositioning Script that is in the container your Omicron came in is used to make objects rezzed from your Omicron to reappear in the same position and rotation relative to your avatar as they were when you took them into inventory and dropped them into the Transfer Bot.

To use (for items that you may modify) simply drop the Rez Repositioning Script onto the object. It will tell you "Position relative to you stored. Omicron (Boxed) is ready to be taken and then placed in your Omicron." You may take the object into your inventory and from there, control-drop it into the Transfer Bot. When re-rezzed from the Rez module, the object will Repositioning itself relative to you and the Rez Repositioning Script will delete itself.

The Rez Repositioning Proxy works in a similar way, but for items you can not modify. It tends to take a couple of tries to get the positioning where you wish. The easiest way to do this is as follows:

A) Rez a Proxy box.
B) Place the no-mod item you want to be rezzing from the Omicron inside the contents of the Proxy. It will rename itself to reflect its contents.
C) Take the Proxy into your inventory and use the Transfer bot to put it inside your Omicron.
D) Using the Rez module, rez the proxy with the item in it that you just transferred.
E) Odds are it won't be where you want it to be. Here's the trick: Select the Proxy and your item at once. Now move them together until your item is where you want it to be relative to you on rez. Now, delete your item (not the proxy!) and take the proxy. Repeat steps C and D. The item will now rez where you want it.

The Proxy does not delete itself, so that one may perform the steps above until satisfied with the rez placement. Clicking the Proxy however will delete it.

5.35. Scan

Ex: /8 scan

The Scan module is accessed by selecting 'Scan' from the Omicron Keypad. you may also select it by pressing the Omega button, and selecting 'Scan' from the blue drop down menus. Alternatively, you may activate the module by entering 'scan' on the Omicron Command channel. Once executed, the Omicron will scan the area within 96 meters of you for other avatars, and report their position by name, followed by compass direction and distance, and then by sim coordinates. Scan, used prolifically can give you a very valuable tool in determining the battlefield situation. It is important to note, executing the Scan module gives you a single 'ping' of the area. Continuing to efficiently execute the module will update you of threats as they emerge. The Omicron also passively scans. It is important to note, the passive scans of the Omicron yield much less precise information giving only distance and direction.

5.36. Shield

Ex: /8 shield

See section 4.10 for an in-depth explanation of this module.

5.37. Security

Ex: /8 sec (eject|e|ban|b|eject-ban|eb|test) name

The security module functions via an external device (The Omicron Security Relay) that may be deeded to group land for control of that land by a person with an Omicron and the correct password. The process for enabling this ability is as follows:

Step 1: Set up your own password on the "*Omicron Configuration" notecard, under "Security relay password" as instructed in "Security Relay Password Configuration" under "Initial setup."

You must reset your Omicron HUD for the new password to be read.

Step 2: Rez the "Omicron Security Relay" by typing "/8 rez security" or "/8 rez" and then selecting it from the menu. (It will likely look like "Omicron Sec" as the buttons will clip the text.)

Step 3: Set the password on the "Configuration" card inside the Security Relay to the same as you did in Step 1, above.

Step 4: If the relay needs to be deeded, deed it to the group that owns the land now. If you can not deed to the land-holding group, you will need to give the Omicron Security Relay to someone who can. These are transferable devices, so this should be no problem. Due to how SL handles attachments, you may need to detach/reattach your Omicron if you have changed your active group tag.

Step 5: Once the Relay is deeded or otherwise owned by the same person or group that owns the land, it should say "Configuration loaded. System ready." and the colored ring should flash between blue and green. This tells you that the system is not using the default password, and is able to use SL's land management functions. If it alternates between red and yellow, neither of these conditions is met. Alternating between yellow and green indicates it may need to be deeded, and alternating between blue and red in a not so subtle reminder that using default passwords is bad.

Use:
First, the Relay will only take commands from an Omicron user who has their active group (i.e. "tag") set the same as the Relay itself. To use, you give commands on the Omicron's command channel and it forwards them to the Relay, which then acts on your behalf. The Relay scans for 96 meters around and caches the names and keys of avatars it detects. This means you can easily ban an avatar by name after they have left the area. The commands are as follows: Security, eject, ban, eject-ban.

The module recognizes the command "security" but for brevity's sake, it may be shortened to "sec". Similarly:

"eject" may be abbreviated to "e"
"ban" may be abbreviated to "b"
"eject-ban" may be abbreviated to "eb"
To verify that the system is functioning and to give diagnostic information, there is also "test" which can be used in the format of:
/8 sec test name

/8 sec e april - This will search the cache for anyone whose name contains "april" and first attempt to teleport them home, and if they are still on the property due to a failed teleport or other SL issue, they will be ejected (i.e. literally thrown) from the property.

/8 sec b april - Like the example above, it will search the cache for a match and ban the matching avatar permanently.

/8 sec eb april - Will teleport home or eject the avatar and ban them for six hours. You may use the ban command above after this to permanently ban them.

5.38. Sim

Ex: /8 sim (watch) name

Sim is a simple sim monitor. Example usage as follows:
"/8 sim the omega concern" — This will tell you the status of the sim, "The Omega Concern." States it will return are UP, DOWN, STARTING and UNKNOWN.
"/8 sim watch the omega concern" - This will check the state of the sim for changes, and if any are detected, it will alert you. This is good for monitoring remote sims, or waiting for your own home sim to come back up after you crashed it in a most spectacular scripting mishap. "/8 sim" will halt monitoring.

5.39. SimScan

Ex: /8 simscan

SimScan is a sim-wide scanner. Once engaged, it launches probes into the sim that patrol and report back to the Omicron on the range from you, position, name, and activity of other avatars in the sim. A pop-up display will come out of the Omicron on which will be displayed this information. Clicking on a name will pop another menu, which allows you to engage another Omicron module on that target. Current modules that can be activated are TP, Find, Eject*, Ban*, Eject-Ban*, Kill, Trap, Marker, Blast, Neutron, SWC, and Bubble.
(* These are security modules and are discussed in more detail under Security)

5.40. Smash

/8 smash (name)

The Smash module is a Combat module that be activated by either pressing the Omega button on the Omicron HUD, and the target from a blue drop down menu, or, entering 'smash' followed by the targets full or partial name on the Omicron Command channel. For example, if I wished to execute the Smash module on our old friend Suzy Sion, I would enter 'smash suzy' on the Omicron Command channel. When executed, the Smash module will execute severe gravitonic pull on the target... plummeting them to earth and most likely killing them in damage enabled sims.

5.41. Smoke

Ex: /8 smoke (name)

The Smoke module is a 'Combat' module accessible and executed by pressing the Omega button and selecting 'Smoke' from the blue drop down menu, followed by selecting the target of the module from a second drop down list. Or, you may select the Smoke module from your Omicron keypad, and the target from a blue drop down menu. Lastly, you may also select the module by entering the module name, and a partial or full name of your target on the Omicron's Command channel. For example, if I wanted to execute the Smoke module on Suzy Sion from the Command channel, I would enter '/8 smoke Suzy'. When executed the Smoke module will rez billowing smoke around your target, making any sort of first person vision futile. It is also a persistent hunter, and should the target attempt to port out of the sim, and then return, the Smoke module will simply reacquire the individual, and deploy once more.. To cancel the Smoke, you may either select it once again from the Omicron keypad, or press the Omega button on the Omicron's HUD, and select 'Smoke' from the drop down, or, enter 'smoke' on the Omicron's Command channel. Smoke is a very good defense against targets who utilize direct fire type weapons, as most of the direct fire weapons in Second Life are operated from the mouselook.

5.42. Speed

Ex: /8 speed (off|1|2|3|4|5|turbo)

The Speed module is a multipurpose module accessible by either pressing the Omega button on your HUD, and selecting 'Speed' from the blue drop down, and the power to which you wish your Flight Speed to increase to. Alternatively, you may enter 'speed' on the Omicron Command Channel followed by the factor you want to change your flown speed to. The increments are, 'Off, 1, 2, 3, 4, 5 and Turbo. When active, the Speed module functions as a Flight Boost. As of Omicron 1.4, when you engage the Speed Module (or enter a 'flying' state) a small slide out bar will emerge from the side of your Omicron, letting you easily select your the speed factor of your flight assist.

5.43. SWC

Ex: /8 swc (name)

SWC is the SuperWoodchuck - a kill for off-sim and phase mode non-phys bots. It can be launched with or without an name as a target. If passed a name (i.e. /8 swc april) it will hunt the sim for April and deliver a 100% damage kill, even if April is in a phased or off-sim mode. If not given an argument (i.e. /8 swc) it will auto-target any off-sim avatar. In auto mode, it will not target phase-mode avatars, so you will have to target those by at least a partial name match. To cancel or abort a SWC in progress, entering 'swc !' on the Command Channel will cancel it.

5.44. Trap

Ex: /8 trap (name)

The Trap module is a 'Combat' module accessible and executed by pressing the Omega button and selecting 'Trap' from the blue drop down menu, followed by selecting the target of the module from a second drop down list. Or, you may select the Trap module from your Omicron keypad, and the target from a blue drop down menu. Lastly, you may also select the module by entering the module name, and a partial or full name of your target on the Omicron's Command channel. For example, if I wanted to execute the Trap module on Suzy Sion from the Command channel, I would enter '/8 trap Suzy'. When executed the Trap will rez rotating rings around the target, locking them to the physical space they reside in at the moment of the Trap module executing. The Omicron's trap may not be 'sat' out of, or on. It is also a persistent hunter, and should the target attempt to port out of the sim, and then return, the Trap module will simply reacquire the individual, and immobilize them once more. As of Update 1.3.1, the Trap Module will now Unsit targets on land You have Administration Privileges for (or Own, for that matter.) Also, the ability to handle more than one target has been added to the module. The Arguments the Module will now accept are:

'trap' - Toggle Module/Drop Down of Targets. For example '/8 trap'.

'trap' 'name' - Traps a Target. For instance '/8 trap jessica' will do a partial name match for anyone named Jessica, and will rez a trap for each target that matches that argument.

'trap !' - Ends All Traps currently executing.

5.45. TP

Ex: /8 tp (map|beam|vector)

TP is the teleport to camera module. To use, move your camera to the position you wish to teleport, by holding the ALT key and clicking with the left mouse button. Once your camera is in position, you may click the TP button, or enter tp followed by an argument on the command channel. For examples:

/8 tp map - this will pop the world map with the destination being your camera's position. This is also the default for build-disabled areas. Do note: Regions with active telehubs will redirect you to that telehub.

/8 tp beam - If you are able to create objects in an otherwise build-restricted zone (your own land, for example) this will override the automatic map argument and rez a high-speed teleport beam for you regardless.

/8 tp vector - 'vector' in this case is a vector coordinate of the sim you are in, for example . This is the only argument that will override setting the target destination to the camera position.

5.46. Timer

Ex: /8 timer (reset|list) -or- /8 timer minutes:note

Timer is a module to allow you to remind yourself of things in a certain amount of time. It takes the following commands:
"reset" - Resets all of your timers
"list" - Lists all of your active timers
To add a new timer, use the format: time(in minutes):Note. So, to tell yourself to meet Jess in 45 minutes, you would use the command line "timer 45:Go meet Jess" and the module will pop up a blue box to remind you at the correct time.

5.47. Transfer

Ex: /8 transfer

The Transfer module is accessed by either pressing the Omega button on the Omicron HUD, and selecting 'Transfer' from the blue drop down, or, you may enter 'transfer' on the Omicron Command Channel. The Transfer module allows you to place copy-permission objects inside your Omicron to rez on command. Once executed, the Transfer Module will rez a small grey sphere near you, offset with a little light, and it will have a message that says "Control Drop objects onto me to transfer them to your Omicron" floating over it. Open your inventory, and select the item with Copy Permissions you want to have in your Omicron and be able to rez on command. Hold down the mouse button 1, and the control button on your keyboard, and 'Drag' that item from your inventory, to the transfer bot. Then, release the mouse button first, then the control button and 'drop' the item on the bot. The bot will have a red outline when your cursor is over it. And when you drop the item, the green eye light of the bot will change to red, and you will get a notification that your transfer has begun, and then shortly after, that your transfer is complete. Once you have done this, click on the bot with the left mouse button to delete it, and reset your Omicron by entering '/8 -reset-'. your item is now ready for rez.
Example, I want to be able to rez my Dominus Shadow with my Omicron. I type in '/8 transfer' and rez the transfer bot. I open my inventory, locate my Dominus Shadow, and click on the actual vehicle (the Dominus Shadow is a car), and Control Drag it from my inventory, to the bot. I get the following messages, almost immediately "Omicron Transfer Bot: Transferring Dominus Shadow" and "Omicron Transfer Bot: Complete." To rez my car, I simply have to type '/8 rez Shadow'. The Omicron uses a 'smart' search system to find the full name of the device from the partial name I have entered. My car will be rezzed directly in front of me, and I am ready to operate it. There is no limit to the amount of items you can store in your Omicron. The only stipulation is they must be "Copy" enabled.

* Helpful hint - to get around the fact that SL can "forget" changes to attachments in the event of a crash, detach and reattach your Omicron when done adding objects. This will save them inside so they will not be lost.


5.48. Update

Ex: /8 update

The Update module is accessed by either pressing the Omega button on the Omicron HUD and selecting 'Update' from the blue drop down menu, or, by entering 'update' on the Omicron Command channel. When executed, the Update module will contact the Omega Concern Update Servers and check for Updates. If you are not using the current version of the Omicron, the Update Servers will send it to you.

5.49. Ventriloquism

Ex: /8 (name|say|sh)

The ventriloquism module is a multi purpose module activated by entering 'name' and the 'target' on the Omicron Command channel, executing, and then either entering 'say' or 'sh' followed by the text you wish said by the target on the Omicron Command channel. The text will be displayed as 'green' object text. When executed, this module allows you to effectively imitate any person or object in the game. For example, if I wished to imitate Suzy Sion, and insult her friend Mark Meade standing near her, in order to sow discord between them, I would enter '/8 name Suzy Sion' on the Omicron Command channel and press enter. Done correctly, the Omicron would then display: 'Omicron HUD: Broadcast name set to: Suzy Sion'. I would then enter '/8 say Mark, you are a huge weasel, and of absolutely no use to anyone.' Done correctly, everyone in the immediate vicinity will see the text 'Suzy Sion: Mark, you are a huge weasel, and of absolutely no use to anyone.' Anything may be inputted as a name. Experiment with having inanimate objects speak, or even your pets.

5.50. The Phased non-phys bot

Your Omicron comes with another type of non-physical function which functions by using a "phase" method when engaged. This causes your avatar to appear to float near where it was upon engagement. The benefit of the phase mode is that most sensors will not detect you in this mode, yet you can interact almost normally with avatars nearby, including using other Omicron modules on them. As most sensors will not detect you, non-physical weapons also have a very difficult time targeting you.

If you have HUD attachments which fail to function while you are in a phased mode, simply detach and reattach them from your HUD and they will work again.

It is important that you bring your draw distance up to at least 320 meters, and to disable your camera constraints. How to do so is covered in the walkthrough How To Disable Your Camera Constraints and Increase Draw Distance. Also, for complete and proper operation, the Omicron HUD must be detached and reattached after one has gotten onto the phased band. Note: As of version 1.4 of the Omicron, the Phase module has been reworked. There is no longer a ceiling to the Phase Module of 200 Meters. Also, the small orange bot from earlier versions have been replaced by a shield like 'band' around your avatar.

5.51. sKill

Ex: '/8 skill (name)'

The sKill module bears striking resemblance to the 'Kill' module with one major difference. sKill stands for 'silent kill'. There is no flash when the the Omicron executes an sKill. This can be useful for discrete interventions when you may want someone to just 'disappear'. The sKill module is usuably only from the Command Channel. For example, if I wanted to execute the sKill module on Suzy Sion from the Command channel, I would enter '/8 skill Suzy'. The smart targeting system of the Omicron would search for the closest name match to what I have entered, and in the case of the sKill module, it would inflict 100% non Physical damage in a damage enable Sim, or severe vertical push in a non damage enabled Sim, same as the Kill Module, but without the Orange Signature Flash. Only an avatar in a non-damage area that is sitting on a non-physical object can resist the Omicron Kill. On land that you control, the sKill Unit will unsit avatars and then attack them. To abort or cancel a 'sKill' attack, simply enter in 'skill !' on the Command Channel, and the Omicron will cease the attack.

5.52. Unsit

Ex: '/8 unsit (name)'

The Unsit Module relies on you having Land Privileges where you are using it (the right to Eject and Ban avatars, or own the land itself.)This includes Bot/Non-Physical users as well. The Unsit Module may be accessed by either pressing the Orange Omega Button on the HUD, and scrolling through the Blue Drop Down menus and selecting 'Unsit' from the appropriate page, and then the name of the avatar from a following Blue Drop Down. Alternatively, you could use the Command Channel and a partial name match. For example, if I wanted to unsit Suzy Sion from her Non-Physical Chair, on my land, typing '/8 unsit suzy' would execute this module on her, forcing her to stand up from whatever it was she was sitting upon.

5.53. TP Back

The TP BACK, or Teleport Back Module is executed from the Hovertext Radar by clicking on an Avatar's name, and then selecting 'TP Back' from the available modules. When executed, this will rez a Teleport Beam near the avatar which they can then click on to teleport back to your location. This is useful for clubs, shopping in difficult to navigate malls, and areas like that.

5.54 Cloak

The Cloak Command is an offset animation that will move your avatar a few meters below its actual location. It is best used with something 'under' your avatar. This can be very useful for throwing off the aim of direct fire weapons. To execute this module, enter 'cloak' on the Command Channel, or you may select it from the Omicron keypad. Alternatively, you may select it from the Call Menu. To 'decloak' simply type 'cloak !' on the command channel (for example '/8 cloak !') or select 'Cloak' again from the Omicron Keypad or Call Menu.

5.55 RegionSay

Ex: ‘/8 rsay (channel),(message)’

Region Say (rsay) is a module which will relay your input across an entire region on any channel except open chat, which is zero. For example, ‘/8 rsay 1, hello’ would cause all scripts listening in on channel 1 in the region to receive ‘hello’ from your Omicron.

6. Using the Omicron (an example tactical scenario in a damage enabled sim by Jessica Lindsay)

Recently, I was sitting in the Jessie sim, a combat/push enabled sim on the Second Life Main Grid. Jessie can be a rough place to hang out in, but a lot of fun also. As such, I had my Interceptors enabled, and was periodically checking my chat for announcements from my Omicron passive Scans. After I had gotten a bit comfortable, my Omicron Scanner announces the arrival of Suzy Sion with the following message:
Omicron HUD: Suzy Sion : 96 m NE -61

Suzy is a well known instigator of many altercations.... but, I am not an aggressive type, so I merely enable my Shields. Suzy approaches, having noted that there is a person in the Sim, she wants to investigate. I get another notice from my Omicron when she is within 20 meters. I turn my attention to Suzy, who, for the most part, seems to be minding her own business. I go back to perusing my notes. After a moment: BAM! My Omicron alerts me to an attack with the following message:

Omicron Inner Shield: Hit: Cager Owner: Suzy Sion

Fortunately, the Cager is easily dealt with by my shields, and never even rezzes around me. Suzy is immediately aware that she has made a tactical error, and moves to flee. She is not fast enough. I enter '/8 kill suzy' on the command module, and she is instantly killed and returned to her 'Home'.
Suzy is not through yet. Knowing she has a few moments before my Kill module times out and ceases hunting for her, she messages a few friends to come aide her. Mark Meade and Jonathan Flamand agree to come with her. I have dealt with Suzy before, so, on her departure, I immediately turn off my shields, rez a Non-Phys bot, 'sit' on it, and then reactivate my shields. I am now as defended as the Omicron can make me
Shortly after I have activated my shields, the Omicron announces the arrival of Suzy Sion and her friends.
A lot of people may think that this fight would be entirely one sided. One versus three armed griefers in a damage enabled sim would usually end only one way. If I was armed with anything other than the Omicron, they may be right.
As soon as my Scan announces their arrival, I select the 'Apoc' module from my Omicron Keypad. Immediately, the Apocalypse Units launch, and I am notified that Suzy Sion, Mark Meade and Jonathan Flamand have 'left' (been killed and sent home). They then activated their landmarks to Jessie, and return. However, the Apoc module is persistent, and they are sent back to their point of origins upon entering Jessie.
Suzy, being the shrewd little griefer she is, wisely decides that discretion is the better part of valor, and heads to Waterhead with her two little friends to grief people there.
Omicron: 1
Griefers: 0

This is one example of the superior fire power and defenses this device offers on the Battlefield that can sometimes be Second Life.

7. Support

Jessica Lindsay is the technical liaison for this item. We would prefer that you direct your questions or comments to This e-mail address is being protected from spambots. You need JavaScript enabled to view it , as email is much easier for us to use for future updates, feature requests and bug tracking. Please include the word "Omicron" in the subject of your email so it will be flagged.

Please thoroughly read the Technical Manual provided to see if you can perform a -self- fix. Great care was taken in the writing of the Technical Manual to ensure a clear and easy to use reference aide.

8. Kudos

The Omicron, if not a severely complex project, is certainly a large and long one. It would be terribly rude not to thank those, without whom this project never would have met the public.

Therefore, April wishes to sincerely thank, in no particular order, Jessica Lindsay, Chalice Yao, Cable Junot, Erin Goodnight, and Lazarus Trilam for their encouragement, contributions, enthusiasm, willingness to be guinea pigs and being some of the best people one could hope to know in SL.