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Omicron 1.4 -> 1.5 Change Summary PDF Print E-mail
Written by April Heaney   
Sunday, 07 June 2009 23:22

The HUD has had its script and prim count reduced by about a third, which will help with asset server lag causing it to detach on login or during TPs.  It has also been compiled under mono with seemingly no ill-effects.  Things that no longer work under Havok 4 have been removed, but similar functions solutions such as Driver are in place.  Teleporting and all things that move around (including sim scan probes) go to 4096 meters.

 

Notable command changes:

  • Driver/DriveO - Driver or DriveO attacks affect either avatars or physical objects, respectively. They will 'drive' the target away, pursuing the target across sim lines and persisting in its attack for 60 seconds. It can be aborted with the 'end' command.
  • Kill - Kill is not the same kill that you knew and loved before Havok 4. This goes back to the original kill, which works in damage-enabled areas to deliver a clean, quick shield-bypassing kill.
  • Apocalypse - Apoc is following the same direction kill went in, delivering shield-bypassing kills sim-wide for three minutes, with the exception of those on your configured friend list.
  • SWC - Superwoodchuck has been reconfigured to again function as it did before Havok 4.
  • DeCloud - Sometimes, avies just won't load. Hopping onto this, or having someone else hop onto it, will force the viewer to refresh and reload clouded avatars.
  • Launch - Launch will throw any physical object from inside of the Omicron's inventory in the direction that you're facing, or for more accuracy, in the direction you are aiming in mouselook.  The command syntax is simply 'launch [velocity] [object name]' - and it will wildcard match the object name.  Try it out - 'launch 10 sink'
  • Eject - On your own land, or with land you have command over the Omicron Security Relay, the Eject command from the simscan menu (by clicking on an avatar's name) is hands down, total power to send people packing.  Nothing stops it, and it's all over in about two seconds.

This summary is pretty brief, but with the exception of where this supersedes the full Omicron manual, I trust that it will suffice for new and old users alike.  Most of the changes were 'under the hood' and made to be as transparent to the user as possible.

 

1.5 -> 1.5.1 (2009 June 10)

 

  • Rez positioning and rez proxy corrected for 4096m ceiling
  • Kill actually calls zKill now, as it should
  • Simscan dropdown options updated

 I would like to say thank you to everyone for their patience and encouragement over the last year. :)

 

And to all of The Omega Concern's customers...  You all gave me a better job than I'd ever hoped of having, and I love you all for it.  Thank you.

 

AH

 
APR 308 Advanced Precision Sniper Rifle PDF Print E-mail
Written by April Heaney   
Sunday, 07 June 2009 17:17

Everyone loves sniper rifles. This one is all you'd expect from The Omega Concern, plus a bunch of stuff I'm particularly happy about such as the scope HUD with predictive impact marking to compensate for bullet drop and wind deflection, and I'm especially pleased with the animation suite for this one.  21 animations for aiming, shooting, bolt-action and reloading in standing, kneeling and prone stances, plus walking and running, AND smooth, realistic transitions between them all.  I used many words my mother told me never to say while making these animations, but I will say that I'm very happy with how they came out.  If you're curious about the manual, it's here.

 

 
Two New Toys PDF Print E-mail
Written by April Heaney   
Monday, 30 March 2009 02:32

I seem to have a knack for releasing multiple things at once without intending to. So, in that spirit you get two new members to the OCS line, both being classics of their kind, the M1911A1 automatic and the M2 HB 50 caliber machine gun.

  • Where would you like to holster today?  Left, right, hip or shoulder holstered, the choice is yours.
  • Choose from 12 grip styles and 4 finishes (Stainless, black, blued or gold) and mix and match as you please.
  • HUD, chat or gesture controllable.
  • Fully Compatible with the Omega Combat System (OCS)
  • 13 Bullet Types including shield-breaking, smoke, thermonuclear, teleporting, flare and more.
  • Animations specifically developed to 'play nice' with existing animation overriders.

  • The famous 'Ma Deuce' 50 caliber machine gun.
  • Fully compatible with the Omega Combat System (OCS)
  • Realistic tracer effects, ricocheting bullets and barrel overheating to keep you and your targets on your toes.

Models are on display at TOC's main store, as always.

 
OCS Viewer Update PDF Print E-mail
Written by April Heaney   
Wednesday, 18 February 2009 13:50

Yet another update. This one corrects the fact that we somehow got the viewer and OCS HUD verification out of sync. This corrects that, and you can download it right here.

(Yes, the OSX version is lagging a bit.  If someone would like to donate a nice shiny Mac Pro for the cause, I'll send you my address. :P)

 
Beaten less with the Ugly Stick: M1116 HMMWV Released PDF Print E-mail
Written by April Heaney   
Wednesday, 18 February 2009 11:22

The venerable DOZOR-A is going the way of an object with PRIM_TEMP_ON_REZ set true.  The M1116 HMMWV (a.k.a. Humvee) is the new hotness.  Old DOZOR-A users will get the new 1.0 Humvee as well as the final 1.1 DOZOR release.

 

M1116

 

Four paint schemes (that's 33% more than the DOZOR), toggleable lighting, and a failure mode inspred by Far Cry 2.

As always, a model is on display at TOC's main store in... The Omega Concern. (Where else?)

 
OCS Viewer Update PDF Print E-mail
Written by April Heaney   
Friday, 13 February 2009 22:23

The OCS Viewer has been updated, and now does not require installation of the release candidate viewer, which should eliminate the issues we saw this week when the RC was updated.  Also, it's been fortified with essential vitamins and extra DLLs, so hopefully those who have been having errors previously will have better luck with it.

The viewer is available on the OCS viewer page.

 As always, thanks to Chalice Yao for her time and expertise. :)

Addendum: The viewer for Mac OSX also needs to be updated and shall be so shortly.

 
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