What are these "Fire Danger Rating" signs?
The drones which occupy Fulda Gap have been given an all-new system that governs their aggressiveness against attacking players. The signs indicate the current "alert state" of the drones, on a scale conveniently copied from the Australian forest fire danger scale. (Which has 'Catastrophic' - how could we resist?)
This level will go up each time a drone is destroyed by a player. Without additional drones being destroyed, this level will gradually come back down. Thus, rapidly dispatching drones will cause the level to rise to increasingly higher levels.
At the lowest level, the drones are like curious kittens. They may follow you around, and there's a small chance they might take a pot-shot at you. At the highest level, it's been described as something like London during the Blitz. If you start hearing the air-raid sirens going off, the drones have or are well on their way to taking off the kid gloves and delivering a sound thrashing to any players they find.
We're hoping the system helps address the issues newer, more inexperienced players have had when fighting drones, and will still provide a challenge to the more experienced members among you. (See, we really were listening!)
Have fun with the new drones, and your feedback is of course welcome. :)
If you're using a Viewer 2 or 3 based viewer, the default sound settings cause sounds to carry a few meters at most, then be unable to be heard. This is not handy for drone fighting. If not already showing, press Control-Alt-Shift-D and make the Advanced Menu appear. From that menu, select "Show Debug Settings." In the box, enter or locate "AudioLevelRolloff" and try setting it between 0.040 and 0.200 for better hearing.