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Mesh It Up PDF Print E-mail
Written by April Heaney   
Saturday, 03 September 2011 16:10

As you may have heard, Second Life has taken polygon mesh modelling out of beta and spread it far and wide across the main production grid. Huzzah! We at TOC have been waiting for this for what feels like forever. So, I wanted to take a moment and keep you all up to date on what we're up to.

First and foremost, we have imminent mesh releases for not one, but two brand new products. Beta testing is starting on these, and if the debugging gods smile kindly upon us, the first should be released in a couple of weeks.

Second, I have been fielding some questions about updating the existing product line to mesh models. The answer to this is nuanced, so read it twice. For most models, converting to mesh provides no real benefit in aesthetics or functionality. However, I would like to go back and remodel those what I feel would benefit from the capabilities of mesh. Rebuilding these models in mesh is going to take a bit of work and time, and I'm allergic to doing work with no hope of ever being compensated for it. Current thinking is that for models that are simply updated to mesh (i.e. not re-scripted and basically rebuilt from scratch) is to provide them to existing owners on a "Pay what you like" basis, in the hope that this will satisfy both customers' perception of value, and my perception of compensation for effort.

And now the bad news. Sorry to all you older viewer users, but mesh requires a viewer that supports mesh, which at the time of this writing, means either the official Second Life viewer version 3.0 or the Firestorm viewer which has also added mesh support (though not upload) with its latest release. Currently, I'm using Firestorm because I'm stuck in my ways and like the additional features, familiar UI feel and mix of some of the better ideas from Viewer 3.

 
Summer Sale 2011 PDF Print E-mail
Written by April Heaney   
Friday, 01 July 2011 05:23

 

It's our annual Canada Day to Independence Day sale!

From July 1st to July 4th,  you can save 50% off (almost) everything at our main store.

 
Hey, What Are You Doing? PDF Print E-mail
Written by April Heaney   
Friday, 17 June 2011 15:17

The title above is an excellent question in regards to The Omega Concern and Second Life, so I shall attempt to answer precisely that.

As you may know, mesh is being introduced to Second Life this summer. What is mesh, exactly? It's the way models are made in nearly every other 3D application, simulation and game, as opposed to SL's prim-based modelling method.

What it means for creators is being able to create content for SL in a way that's the industry standard, thus, a more productive and precise workflow. Having been testing mesh on the beta grid, I can tell you that it will save a lot of time in creation because what you see in your modelling suite is what you get when you upload - much much less trial and error.

What it means for end users (that would be 99.9% of SL) is higher fidelity models with lower rendering cost (i.e. better viewer performance) and things we're completely unable to do now, such as replacing the entire avatar mesh and create wearables that bend and flex with avatar animations.

As far as The Omega Concern, I have been working on several mesh models, streamlining my work flow and learning the best practices for mesh modelling for SL. This is one reason you haven't seen me much in-world, as mesh creation is done completely outside of SL in a 3D modelling suite such as Maya. The grid-wide deployment date for mesh, any unforeseen issues notwithstanding, is late August. Currently, I am to have three new mesh models ready then.

What kind of models, you ask? You know I'm not one to reveal things too early, but, they will be at least as iconic and impressive as the Apache and Abrams models that we have out now are. :)

 
Spring Sale Aftermath: 24 Hour Sales PDF Print E-mail
Written by April Heaney   
Wednesday, 06 April 2011 19:38

First, thank you for making the 2011 Spring Sale our highest grossing sale ever.  It's always great to see that kind of enthusiasm. :)  Several people asked if we could hold the sale price on some things for a few days, which we've always been happy to do, and it gave us some inspiration to do something a little different.

As a bit of an experiment, for the next few weeks at our main store in Second Life®, we're going to be discounting individual items for 24 hours only.  We won't be announcing which are being discounted, and when the 24 hours is over, it will revert to its normal price.  The items on sale will have a sale spinner over them that looks like the one you see here.

Again, thank you, and if you were hoping to catch something on sale...  Keep checking in. :)

 
Piping Hot Affiliate Vendors PDF Print E-mail
Written by April Heaney   
Wednesday, 23 March 2011 15:32

The Omega Concern is happy to announce the creation and introduction of our very own in-house affiliate vending package.  Those of you who are curious, and you know who you are, might like to refresh yourselves with the affiliate vending policy.  The manual and information about the vendor pack is right here.

 
It Must Be Update Week PDF Print E-mail
Written by April Heaney   
Tuesday, 01 February 2011 00:27

We've been busy tweaking your favourite toys this week, so it seemed a wise idea to list what toys in the update gateway may have your name on them:

  • Omicron 2.0.9 -> 2.1 - The first big point-one update for the formidable Omi, which even has a change log.
  • AH-64D Apache Longbow 1.0.1 -> 1.1 - Another point-one update, bringing single-user weapon control in OCS, sim crossing, performance and memory improvements, crash and rotor collision resistance increased, and various other improvements.
  • M1A2 TUSK 1.1 -> 1.1.1 - Update to address anti-tank weapon engagement and countermeasures.
  • P90 PDW SMG 1.0 -> 1.0.1 - Minor update to address physics tunneling under some conditions and reducing memory use.

Enjoy the updates, unless you don't actually own any of these fine, fine, products, in which case this would be an excellent time to pick one up, wouldn't it? :)

 
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