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Fulda Gap General Information
Fulda Gap Role Playing and Combat Simulation Region Information PDF Print E-mail
Saturday, 25 October 2008 20:58

Getting Started:

The first thing one should do is to read and agree to and understand the Cooperation Agreement which can be considered a non-binding contract between those who run Fulda Gap and the players, and between the players themselves:

Fulda Gap Cooperation Agreement

You will need to be a member of the 'Fulda Gap RP' group, which is open to enrollment.  Playing in Fulda Gap assumes your agreement to comply with the terms in the Fulda Gap Cooperation Agreement, and ignorance will not be considered an acceptable reason for violations.

Wondering who's in the Gap at the moment? You can check that here: Fulda Gap Current Players

That should get you started in Fulda Gap. If you have questions or need assistance, please contact a Game Manager, who are listed on the Fulda Gap group charter.

Players who have not logged in and/or been present in Fulda Gap for 90 days or more may be removed from the Fulda Gap RP group.  This is not a ban, as such players are free to re-join, this is merely to prevent the group roster from filling up with non-playing members.

'Somewhere out there, someone is asking, 'What if I'm a total asshat?' While we use the term 'non binding,' if an individual demonstrates a lack of willingness to abide by the Cooperation Agreement and spirit of the game and role playing in Fulda Gap, that individual can expect to be removed from the Fulda Gap group and therefore the region. If said individual decides to embark on finding new and creative ways to be disruptive, they can expect to be banned from the regions of Fulda Gap and The Omega Concern.

But, we know you're not that person, right?'

Have fun! :)

Drones and Fire Danger Rating PDF Print E-mail
Sunday, 22 July 2012 21:41

What are these "Fire Danger Rating" signs?

The drones which occupy Fulda Gap have been given an all-new system that governs their aggressiveness against attacking players.  The signs indicate the current "alert state" of the drones, on a scale conveniently copied from the Australian forest fire danger scale.  (Which has 'Catastrophic' - how could we resist?)

This level will go up each time a drone is destroyed by a player. Without additional drones being destroyed, this level will gradually come back down. Thus, rapidly dispatching drones will cause the level to rise to increasingly higher levels.

At the lowest level, the drones are like curious kittens. They may follow you around, and there's a small chance they might take a pot-shot at you.  At the highest level, it's been described as something like London during the Blitz. If you start hearing the air-raid sirens going off, the drones have or are well on their way to taking off the kid gloves and delivering a sound thrashing to any players they find.

We're hoping the system helps address the issues newer, more inexperienced players have had when fighting drones, and will still provide a challenge to the more experienced members among you. (See, we really were listening!)

Have fun with the new drones, and your feedback is of course welcome. :)

Pro Tip!

If you're using a Viewer 2 or 3 based viewer, the default sound settings cause sounds to carry a few meters at most, then be unable to be heard. This is not handy for drone fighting. If not already showing, press Control-Alt-Shift-D and make the Advanced Menu appear. From that menu, select "Show Debug Settings." In the box, enter or locate "AudioLevelRolloff" and try setting it between 0.040 and 0.200 for better hearing.


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